1. Reassembly
  2. News
  3. July 22nd Update

July 22nd Update

New build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes.

* Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements.
* Fix intermittent crash when saving game (hopefully)
* Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases.
* Fix glitch where weapon/particle effects could bleed across screen edges with certain settings.
* Fix infinite C R ping-pong exploit
* Fix crash when exporting save slot as mod
* Station activation radius is proportional to station size (really big stations are definitely activate-able)
* Restore tooltips in editor
* Allied AI ships will use weapons bound as point-defense as point-defense.
* Fix double-upgrade bug, make sure to write save directly after upgrading blocks.

As usual, let me know if there are any issues. Have fun reassembling.