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Reassembly News

May 24th Update

Some people have been having trouble starting the game since the May 20th update. This update addresses that issue.

The May 20th update switched the game from the Visual Studio 2013 runtime to the Visual Studio 2015 runtime. The new runtime improved performance and fixed some bugs, but apparently does not install properly on many people's computers. I decided to revert that change and move back to the 2013 runtime to make sure that everyone can run the game.

For the record, I am annoyed at Microsoft for not providing solid backwards compatibility on the new runtime. I would love to take advantage of their latest tools, but making the game work for all players is more important.

This update also adds a Simplified Chinese translation by community member fgdfgfthgr and fixes a bug when using modded shapes on launchers.

May 24th Update

Some people have been having trouble starting the game since the May 20th update. This update addresses that issue.

The May 20th update switched the game from the Visual Studio 2013 runtime to the Visual Studio 2015 runtime. The new runtime improved performance and fixed some bugs, but apparently does not install properly on many people's computers. I decided to revert that change and move back to the 2013 runtime to make sure that everyone can run the game.

For the record, I am annoyed at Microsoft for not providing solid backwards compatibility on the new runtime. I would love to take advantage of their latest tools, but making the game work for all players is more important.

This update also adds a Simplified Chinese translation by community member fgdfgfthgr and fixes a bug when using modded shapes on launchers.

May 20th Update

Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more.

Tournament

* Tournament arena is now octagonal
* Improve camera smoothness in tournament mode at low fps
* Add double elimination tournament brackets
* Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships.

Performance/Internal

* More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible)
* Various performance improvements, particularly when generating new sectors
* Fix a number of memory leaks and crashes
* Delete old log files if there are an excessive number of them
* Update a number of libraries used by the game: SDL, msvc runtime, steam sdk

Gameplay

* Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these
* Add better names for many built-in ships
* Allow selecting AI behavior categories from binding screen
* Improved starfield graphics, and tint space based on the current controlling faction
* Allow sorting ships in fleet screen by mass/P/name
* Missiles now remember their initial target instead of chasing the current player target
* Improve AI aim when using fixed weapons and when targeting large ships

Modding

* Mods can now add new block shapes to the game instead of picking from a predefined list
* Allow changing a number of GUI colors from within mods (via cvar)
* Improve error messages when parsing data files
* Increase number of visible mod buttons in mod menu

Misc

* Turkish language translation (courtesy of Odysa Localization)

EDIT:
Pushed a new build to fix a few regressions:
* Fix crash on startup, linux only
* Fix cursor movement visual when using gamepad
* don't pan camera in flying mode

May 20th Update

Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more.

Tournament

* Tournament arena is now octagonal
* Improve camera smoothness in tournament mode at low fps
* Add double elimination tournament brackets
* Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships.

Performance/Internal

* More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible)
* Various performance improvements, particularly when generating new sectors
* Fix a number of memory leaks and crashes
* Delete old log files if there are an excessive number of them
* Update a number of libraries used by the game: SDL, msvc runtime, steam sdk

Gameplay

* Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these
* Add better names for many built-in ships
* Allow selecting AI behavior categories from binding screen
* Improved starfield graphics, and tint space based on the current controlling faction
* Allow sorting ships in fleet screen by mass/P/name
* Missiles now remember their initial target instead of chasing the current player target
* Improve AI aim when using fixed weapons and when targeting large ships

Modding

* Mods can now add new block shapes to the game instead of picking from a predefined list
* Allow changing a number of GUI colors from within mods (via cvar)
* Improve error messages when parsing data files
* Increase number of visible mod buttons in mod menu

Misc

* Turkish language translation (courtesy of Odysa Localization)

EDIT:
Pushed a new build to fix a few regressions:
* Fix crash on startup, linux only
* Fix cursor movement visual when using gamepad
* don't pan camera in flying mode

January 21st update

This update continues to drive down the bug count and enhances modding capabilities.

* Minimap now properly displays information on agent controlled sectors and certain modded factions.
* Allow selecting sector 0x0.
* Fix hang when station core deactivated by laser
* Video memory usage indicator takes textures into account
* Fix scrollbar scrolling backwards when grabbed
* Improve crashlog reporting
* Insure that each map region always gets at least one sectors, especially with a lot of modded regions.
* Allow mods to set thrusterBoost < 0 for slow wind up thrusters.
* Fix crashes when duplicating blocks and when undoing in editor, when using profile tab, when loading language and asteroid mods, when popping up tutorial mods.
* Fix crash due to incorrect format strings in certain translations.
* Allow mods to include new sound effects
* Allow binding 3 buttons for each control (up from 2).