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Dev Diary #2

[p]Mobility is king in tactical games. Line up the attack, save your ally, stay out of harm's way – almost everything requires you to be able to get to places. Or not? Why go somewhere if you can shove your enemies around instead?[/p][p]
Force movement in the form of pulling and pushing is a staple of our genre. Now you can look cool doing it too - we added FX animations to our force movement attacks. We draw inspiration for our art from medieval book illustrations, and these animations are the prime example of this approach. Let us know if you like them as much as we doːsteamhappyː[/p][previewyoutube][/previewyoutube]