1. The Vow: Vampire's Curse
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  3. Dev Diary #5

Dev Diary #5

Greetings to all vampire slayers!
[p]
October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest.

[/p][h2]Here’s what we’ve been working on[/h2][p]
[/p][h3]Library & Deck Building[/h3][p]We’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose your deck at the beginning of each run to define your playstyle.
Decks now consist of three sets, each containing four cards. These sets are represented as ancient books in the library.
Choose your three books wisely and set off to rescue your bride.


[/p][h3]Enemy Spawn System[/h3][p]We completely reworked the enemy spawn logic.
Previously, enemies could overwhelm the map if your early turns went poorly. The new system balances their population and ensures greater variety in enemy types.
But beware — the creatures that remain are deadlier than ever.


[/p][h3]Sound Effects[/h3][p]Until now, the game featured only music, but October changed that — we’ve finally added sound effects! *woosh*
Key actions like attacks, abilities, and movement now have sound, and we plan to cover most interactions by the playtest.
The world is starting to sound alive — and a bit more dangerous.

[/p][h3]Card Illustrations[/h3][p]We’ve updated the illustrations for all cards.
The new visuals bring a stronger atmosphere and detail to every deck, helping each card feel truly unique.


[/p][h3]Bugs & New Mechanics[/h3][p]A lot of time went into fixing old bugs and building the foundation for new card mechanics.
We’ll share more about these fresh abilities in the next devlog once they’re ready to shine.

[/p][h2]Conclusion[/h2][p]If you’d like to be among the first to join the playtest and follow our progress, join our Discord!
And as always — stay vigilant, hunters of the night! 🦇[/p]