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格陣工坊 News

Balance Update Announcement (Jan 29, 2026)

[h2]Patch Notes[/h2][h3]Balance Adjustments[/h3][p]Neutral Cards[/p]
  • [p]黑騎士[/p]
    • [p]Cooldown removed[/p]
    • [p]Fixed incorrect card description[/p]
  • [p]巨空水母[/p]
    • [p]Power reduced from 4 → 3[/p]
    • [p]Cost increased from 7 → 8[/p]
  • [p]鸚鵡[/p]
    • [p]Energy increased from 4 → 5[/p]
  • [p]藍鳥[/p]
    • [p]Power increased from 1 → 2[/p]
  • [p]棋盒[/p]
    • [p]Energy reduced from 3 → 2[/p]
  • [p]太空工程師[/p]
    • [p]Cost reduced from 2 → 1[/p]
  • [p]角百零[/p]
    • [p]Cost reduced from 5 → 3[/p]
    • [p]Power reduced from 2 → 1[/p]
  • [p]白小兵[/p]
    • [p]Mission requirement reduced from 7 → 3[/p]
    • [p]Durability reduced from 3 → 2[/p]
  • [p]黑小兵[/p]
    • [p]Mission requirement reduced from 7 → 3[/p]
[hr][/hr][h3]Main Menu Updates[/h3]
  • [p]Single Player mode has been consolidated into a single menu option[/p]
[hr][/hr][h3]AI Players[/h3]
  • [p]Added daily AI challenge[/p]
  • [p]Improved AI decision-making behavior[/p]

We will deploy a balance update on 2026/01/28 at 05:00 (UTC+8)

[h2]Patch Notes[/h2][h3]Balance Adjustments[/h3][p]Eden Initiative[/p]
  • [p]Seed Man: Cost reduced from 1 → 0[/p]
  • [p]Harvest: Cost increased from 3 → 6[/p]
[p]Neutral Cards[/p]
  • [p]Parrot: Energy increased from 2 → 4[/p]
  • [p]Hermit Dragon:[/p]
    • [p]Power reduced from 3 → 2[/p]
    • [p]Durability reduced from 4 → 3[/p]
[hr][/hr][h3]Ranked System Updates[/h3]
  • [p]UI optimizations[/p]
  • [p]Improved match reconnection handling[/p]
[hr][/hr][h3]Scenes[/h3]
  • [p]Fixed an issue where the resource gathering tutorial check could be incorrect[/p]
[hr][/hr][h3]Deck Selector[/h3]
  • [p]Decks with fewer than 30 cards are now clearly highlighted[/p]
[hr][/hr][h3]Battle Logic[/h3]
  • [p]Fixed a bug where items destroyed by Infection did not trigger death effects[/p]

Early Access Update Announcement

[p][/p][p]Hello everyone,
We are the development team behind Grid Tactics. After a long period of development and iteration, the game has officially entered the Early Access phase. To thank the first wave of players joining us, we have prepared the following in-game content:[/p][h3]Early Access Rewards[/h3]
  • [p]First Login Reward: Receive 40 Standard Card Packs upon login
    (The pool includes Eden Initiative, Iron Hegemony, and all Neutral cards)[/p]
  • [p]Daily Login Reward: Log in daily to receive 1 Standard Card Pack[/p]
  • [p]Limited-Time Mission: Complete one Password Match to unlock
    the Karaka Slash – Battle Replay Effect[/p]
  • [p]Match Rewards: Win an online match to earn 10 Gold[/p]
[h3]Development Notes[/h3][p]Grid Tactics is developed by a small team. The game is designed so that players can progress and accumulate resources through daily logins and matches without mandatory spending.
A new expansion pack is planned for release in late February, and players may wish to save Gold in advance.[/p][p]If you enjoy the game, any form of support helps us continue improving and expanding its content.[/p][p]👉 Steam Store Page:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]📢 Latest news, card balance updates, and patch notes will be posted on our official Discord:
[/p][p]https://discord.gg/nQtya6TjY9[/p][p][/p][p]Thank you for your support and feedback.[/p]

Game Version 0.8.2 Alpha – Card Disenchanting and Crafting Are Now Live

[p]Hello everyone, I’m Gon.[/p][p] [/p][p]I have several exciting updates to share with you all today.[/p][p][/p][p]As this is our first regular update posted on Steam, I’d like to start by thanking all our Beta testers. (If you aren't a Beta tester yet, you are more than welcome to apply for access through our Discord!)[/p][p] [/p][p][/p][p] [/p][p]Discord[/p][p] [/p][p] --------------------[/p][p] [/p]
Major Updates
[p] [/p][p][/p][p] [/p][h2]Beta/EA Events[/h2][p] [/p]
  • [p]New players logging in for the first time will receive 40 Standard Card Packs. The Standard pool includes all currently available cards from Project Eden, Iron Hegemony, and the Neutral set.[/p]
  • [p]Daily Login Reward: 1 Standard Card Pack per day.[/p]
  • [p]Complete 1 Private Match to receive the "Karaka Slash" exclusive replay VFX.[/p]
[p][/p][p] [/p][h2]Card Rarity & Stardust[/h2][p] [/p][p][/p]
  • [p]Card Pack Drop Rates (Approximate distribution, excluding pity/protection mechanics):[/p][p]Common (White) - 64%[/p][p]Rare (Blue) - 30%[/p][p]Epic (Purple) - 5%[/p][p]Legendary (Orange with flame effects) - 1%[/p]
  • [p]Stardust required for Dismantling/Crafting:[/p][p]Common (White) - 10 / 40[/p][p]Rare (Blue) - 40 / 160[/p][p]Epic (Purple) - 200 / 640[/p][p]Legendary (Orange with flame effects) - 1000 / 2560[/p]
[p][/p][p](▼ Card Crafting Interface Preview)[/p][p] [/p][p][/p][p] [/p][p][/p][p] [/p][h2]Protection & Pity Mechanics[/h2][p] [/p]
  • [p]Duplicate Protection: For packs within the same pool, the first 30 cards a player receives are guaranteed to be unique. (e.g., If you already own 5 types of cards from the Standard pool, the next 25 cards you pull will be types you don't own yet.)[/p]
  • [p]Legendary Pity: For every 40 packs of the same series (calculated individually for each series), you are guaranteed to receive at least 1 Legendary card.[/p]
[p][/p][p] [/p][p][/p]