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December Dev Update: What’s New in Adventurers Guild Inc.! 🛡️

[h2]Greetings, Guildmasters! 👋[/h2]

[h3]Thank You![/h3]
First, I want to thank those of you that have already wishlisted the game! It makes a huge difference in terms of visibility, and you can’t even begin to imagine how good it feels to see more and more of you interested in this project.

[h3]What I’ve Been Working On[/h3]
    Progress Toward Playability (and a future playtest ?): No progress on the visual side this month, but the game is getting closer and closer to a playable state (which is the most important). The first playtesters will even get to try out some portions of the game during the holidays!

    Adventurer Admission Mechanic: I’m currently implementing the adventurer admission mechanic. It’s a crucial feature since it will determine what kind of adventurers are admitted into your guild and I want the flow for setting those elements to be as intuitive as possible so it's taking a bit more time than expected. I should be able to share more about this in the next update.

    Update on what will be in the game at release: I’ve updated the game description, here on Steam, to reflect elements that I can confidently promise to be included when the game releases. That doesn’t mean I wasn't sure about those before or that those are the only mechanics in the game but simply that the current state of development now allows me to be more specific about these.

for example here is a short breakdown of one of those :

Turn-based Cyclical Gameplay :
This feature was so obvious to me that I forgot to put it in the description... This is now corrected and here is a quick breakdown:
  • Each day is divided into 4 distinct phases: Night, Morning, Afternoon, and Evening. At the start of each phase, time stops, you review, plan, issue orders and finally press "play" to watch the guild come to life.
  • Regular events like “Guild admission Saturday” or the monthly “Board Meeting” punctuate your game, giving you milestones to prepare for.
  • Dynamic events are tied to the world state and your previous choices. If you know what to look for, you can anticipate them and turn them to your advantage. If not, they'll surely mess up your carefully crafted plans!


Here’s a look at the day-night cycle in action! (Note: The time-stopping mechanic isn’t shown here.)

[h2]What's next?[/h2]
In the next update, I’ll analyse feedback from the first playtesters and take a deep dive into adventurers: their admissions process, needs, and decision-making mechanics.
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