May Update - Things are starting to come together!
Hey Guildmasters!
May has been all about connecting the dots. I've been away to recharge post-Kickstarter and it turns out the fresh air and coding outside was what I needed! The game is finally shaping up into a cohesive experience and the "Adventurers Guild Inc." I envisioned seems closer to reality than ever!
A lot of previously isolated pieces are now working together and progress has been good on both the Ui and code. Iโve been able to lock in key decisions, am finally entering the proper production phase, and it feels awesome!
[h3]๐ ๏ธ Development Update: [/h3]
Over the past few weeks, Iโve:
- Assembled the full structure of the in-game week, with placeholder and early versions of each phase. I've also hooked up the already working core simulation with the Ui prototypes.
- Refined key game systems, including the recruitment loop, event forecast, and daily reports
- Begun overhauling the visual feedback and UI so everything feels more responsive, readable, and intuitive
The trickiest design challenge has been balancing player guidance vs. player agency, especially when it comes to evaluating candidates and assigning them to roles. I want you to be able to make an informed choice not an obvious/mandatory one or a blind pick.
[h3] ๐ Sneak Peek: Visuals in Progress[/h3]
๐/๐: "New Day" Transition
Still WIP but happy with the result and learned a lot from it.

๐ Here are some adventurer cards prototype (was looking for a gameboard card feel to help with quick analysis). Now includes clearer stat displays, potential, and suggested classes, with animations and highlights to help you make informed decisions.

๐๏ธ Very early look at the WIP on the Sunday "plan ahead" management screen that will be the one linking to most long term decisions like research, facilities upgrade, request intake negotiations, etc.

[h3]๐ข Donโt Forget: Help Choose the Next Additional Language! [/h3]
The poll is still open! Over 100 votes already, and itโs your chance to influence the next language that will be added at launch (besides English and French) and the steam page will also be translated in this language as soon as the votes are tallied (June 1st) the poll stays open until final decision.
Here is the link to the public poll (for backers, the "private" one was sent by Kicstarter message):
๐ณ๏ธ Vote here: https://forms.gle/Ryha1XzXeHwTc8wt6
[h3] ๐๏ธ I will participate in TurnBasedThursday Fest (June 2โ9)![/h3]
Iโll be participating in the Turn-Based Thursday Fest (June 2โ9) alongside 400+ awesome games

Thanks for following the journey! Every wishlist, like, and message helps!
Letโs keep building this game together and see you in 3 weeks for our next update!
Vincent L. [Wishlist on Steam] โข [Join the Discord] โข [Follow on socials]
May has been all about connecting the dots. I've been away to recharge post-Kickstarter and it turns out the fresh air and coding outside was what I needed! The game is finally shaping up into a cohesive experience and the "Adventurers Guild Inc." I envisioned seems closer to reality than ever!
A lot of previously isolated pieces are now working together and progress has been good on both the Ui and code. Iโve been able to lock in key decisions, am finally entering the proper production phase, and it feels awesome!
[h3]๐ ๏ธ Development Update: [/h3]
Over the past few weeks, Iโve:
- Assembled the full structure of the in-game week, with placeholder and early versions of each phase. I've also hooked up the already working core simulation with the Ui prototypes.
- Refined key game systems, including the recruitment loop, event forecast, and daily reports
- Begun overhauling the visual feedback and UI so everything feels more responsive, readable, and intuitive
The trickiest design challenge has been balancing player guidance vs. player agency, especially when it comes to evaluating candidates and assigning them to roles. I want you to be able to make an informed choice not an obvious/mandatory one or a blind pick.
[h3] ๐ Sneak Peek: Visuals in Progress[/h3]
๐/๐: "New Day" Transition
Still WIP but happy with the result and learned a lot from it.

๐ Here are some adventurer cards prototype (was looking for a gameboard card feel to help with quick analysis). Now includes clearer stat displays, potential, and suggested classes, with animations and highlights to help you make informed decisions.

๐๏ธ Very early look at the WIP on the Sunday "plan ahead" management screen that will be the one linking to most long term decisions like research, facilities upgrade, request intake negotiations, etc.

[h3]๐ข Donโt Forget: Help Choose the Next Additional Language! [/h3]
The poll is still open! Over 100 votes already, and itโs your chance to influence the next language that will be added at launch (besides English and French) and the steam page will also be translated in this language as soon as the votes are tallied (June 1st) the poll stays open until final decision.
Here is the link to the public poll (for backers, the "private" one was sent by Kicstarter message):
๐ณ๏ธ Vote here: https://forms.gle/Ryha1XzXeHwTc8wt6
[h3] ๐๏ธ I will participate in TurnBasedThursday Fest (June 2โ9)![/h3]
Iโll be participating in the Turn-Based Thursday Fest (June 2โ9) alongside 400+ awesome games

Thanks for following the journey! Every wishlist, like, and message helps!
Letโs keep building this game together and see you in 3 weeks for our next update!
Vincent L. [Wishlist on Steam] โข [Join the Discord] โข [Follow on socials]