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Jully Update – Dev progress and more illustrations for the game!

[h3]Hey Guildmasters! [/h3][p]note: This news was written 14 days ago but stayed in draft...😆 [/p][h3]🎮 A mix of balancing the Draft, implementing the Evening phase and refining Quest generation.[/h3][p]While fine-tuning the Recruitment Draft proved a real balancing act (I would say it is 85% done) work moved on to the next phase needing refinement: the Evening Phase. This phase is all about services to the adventurer and back office work. That's the moment when you choose what will be served at the tavern, the price of "bone mending" and also move all those toggle and knobs to be sure everything runs smoothly. It’s almost functional, and a rough interactive UI helps me test it before refining further.[/p][p]Other dev and design work this month:[/p]
  1. [p]Refined request/quest generation to better reflect faction alignments[/p]
  2. [p]New onboarding tools: nested tooltips, highlights, and more[/p]
  3. [p]Continued to work on adventurer's sprite variations and animation.[/p]
  4. [p]Cleaned some old code[/p]
  5. [p]Wrote more of the lore and world "logic " especially around factions and their power struggles.[/p]
[h3]
🎨 Signed with an illustrator![/h3][p]After reviewing 150+ illustrator submissions (😅), I’ve selected the artist who’ll bring the game’s incident reports (previously called "events") to life! They’ll work on 30+ illustrations to help each story beat and random event feel even more unique and immersive. Can’t wait to share some of the results soon.[/p][hr][/hr][p]Even though I currently don't have anything visual to share, I’m really happy with dev progress and the feel of the game, I'm having a blast making it and I hope you will have a blast playing it once it is out! See you next month at the latest[/p][p]Vincent L.
\[Wishlist on Steam] • \[Join the Discord] \[Follow on socials][/p]