Big News & Why This Matters
Big news, Guild Masters!
[h2]1. 100% focused on the game![/h2]
If you don’t follow me on socials (which you should -> find me here), you might have missed a major update:
[h3]📢 "I’m now working on Adventurers Guild Inc. FULL-TIME!"[/h3]
That means I can fully dedicate myself to bringing this game to life! That said, I’m still a solo dev, so full-time means doing everything: programming, art, marketing, and even administrative tasks. 😅
🎯 Current goal: Q4 2025 release!
This is is where the magic of making Adventurers Guild Inc. (and some gaming 😉) happens![h2]🎉 Adventurers Guild Inc. is coming to Kickstarter on March 1st![/h2]
Click the "Notify Me" Button NOW so you don't miss the launch!👉 🔗 Link to the Prelaunch page [h3]💡 Why Kickstarter?[/h3]
With your support, the campaign will allow me to:
- 👍 Make this game the best it can be while allowing YOU to be part of the journey
- 🎨 Commission original art, sound design, and professional localization.
- 🗻 Create more content uniqueness across quests, adventurers and events,
- 💡 Work on new mechanics and game modes if we reach the right stretch goals.
To sum it-up: it will ensure a high-quality release and a strong post-launch support.
Oh, and yes, I have some nice backer rewards planned!
⭐ Design your own adventurer or in-game event.
⭐ Early playtest access before anyone else!
⭐ Unlock Kickstarter-exclusive content!
and much more!
WIP of one of the rewards
This campaign has been in the works for a while, and I’m beyond excited to finally share it with you! I’m currently working on the Kickstarter trailer featuring exclusive sequences so keep an eye out for it! 👀 (Might also update the steam trailer with the new footage).
WIP of the Kickstarter trailer, a mix a gameplay footage and Face Cam talk, recording this was ... let just say there are *some* bloopers ^^ [h2]What’s Next?[/h2]
The first 48 hours of a Kickstarter campaign are crucial!
I'm doing my best to make this Kickstarter launch 📅ON MARCH 1ST 📅 a success while still continuing to develop the game.
Your support, whether it’s backing, sharing or clicking the "notify me" button on the prelaunch page makes a huge difference!
By the way the Discord is getting more and more alive! So, Want to discuss the game, share ideas, or help spread the word? The Discord is getting more and more alive, join us: https://discord.com/invite/eYkh76H8WT
The full prelaunch page link : 🔗https://www.kickstarter.com/projects/927473469/adventurers-guild-inc-turn-based-guild-management-game?utm_source=steam_news&utm_medium=prelaunch_link
Leading up to launch, I’ll be sharing more campaign details on socials and will be back here as soon as we go live!
Let’s make this game the best it can be together!🚀
Vincent L.
Can you guess who these adventurers are ?
Current version of the adventurers' needs updating dynamically in the ledger
The attributes on an adventurer card (this Ui is a bit outdated and is being reworked to include an emphasis on potential for each stats instead of a global value)
A test on using animated sprites as feedback on what adventurers are doing (here training) sprites and animations from LyanSek
An illustration of the process. In game with up to 300 adventurers choosing from 50+ quests that would be too chaotic to display like this! Currently, adventurer sprites simply move to their chosen quest without showing their thought process, but I’m working on improving that!
A sneak peek at early prototyping to make the 'Adventurer Recruitment Sequence' feel more alive. Previously, candidate statuses were only reflected in the Adventurers' Ledger. Note that visuals, style, and layout are not final.
Here’s a look at the day-night cycle in action! (Note: The time-stopping mechanic isn’t shown here.)