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KeeperRL News

KeeperRL v1.0 hotfix 15 is out

  • Fixed a furniture update frequency bug introduced in the previous patch.

KeeperRL v1.0 hotfix 14 is out

  • Added back the unlockable Adoxie adventurer, who was temporarily removed before the 1.0 launch.
  • Fixed issue with some villains being forever hidden behind fog of war on the world map. (This fix fix will apply to existing games after any, even a minor villain is conquered)
  • Fixed issue with bogus map selections when selection is interrupted by enemy attacking dialog.
  • Fixed crash when creating a retired dungeon from a conquered keeper.
  • Made it impossible to capture enemy during a duel.
  • Optimized memory usage and save file size for games with lots of items present.
  • Optimized rendering of building UI.
  • Optimized updating melted rock and magma tiles, which caused lag in dungeons with lots of Z-levels.
  • Optimized game loop when hundreds of minions are present.
  • Disallowed day-time travel with undead even if destination contains indoor tiles on the edge of the map.
  • Removed owl and bird sounds from cacti and other objects that aren't trees.
  • Fixed warning when walking into sunlight on a non-vulnerable steed.
  • Fixed warning when walking into fire on a vulnerable steed.

KeeperRL v1.0 hotfix 13 is out

  • The game won't show the upgrade button for workshop items that can't be upgraded.
  • General rendering and gameplay optimization thanks to Robin/Rob2309.
  • Fixed prison and pigsty rendering lag that was accidentally introduced during previous hot fixes.
  • Added support for Delete, Slash, Backslash, Semicolon, Page up and Page down keys in keybinding configuration, thanks to gnneo.

KeeperRL v1.0 hotfix 12 is out

  • Fixed a crash in the demons enemy introduced in the previous hotfix.
  • Fixed a crash in construction debt calculation caused by a giant spider minion building webs over the player's traps.
  • Fixed laggy messages history list.
  • Increased chance of starting a fire when throwing a torch at trees or other flammable objects.

KeeperRL v1.0 hotfix 11 is out

  • Fixed an issue with the demons enemy being unbeatable if their throne was destroyed. If this happened to you, you can beat this enemy if you return and kill the remaining demons in the throne room.
  • Fixed issue with AI not using same level portal connections after saving and loading the game.
  • Optimized AI pathfinding across z-levels.
  • Optimized updating collective line of sight of minions.
  • Fixed portal animation not displaying when teleporting to a different level.