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KeeperRL Alpha 29 hotfix 3 released

This patch fixes most of the remaining crashes in Alpha 29 and improves end-game performance by a large margin.

  • Creatures that have archery training potential can wield ranged weapons, even if they're ranged damage attribute is 0.
  • Stopped AI from casting offensive spells on captured enemies.
  • Fixed issue with tooltip covering item pop-up menu in the workshops menu.
  • 'Stones' terrain feature can be removed with the "remove construction" order.
  • Fixed construction debt inconsistency which caused crashes.
  • Fixed crash caused by an item cloned by the double trouble spell disappearing while being equipped.
  • Fixed a rare (and old!) task handling crash caused by a poor RNG generating task ids that weren't unique.
  • Fixed a crash when there are no more healthy body parts left to severe.
  • 'Other' items in minion's possession are stacked to stop the UI from potentially trying to render thousands of items.
  • Fixed bookcase ascii symbol.
  • Optimized spell casting AI.
  • Optimized imp/worker task processing, including the scenario when a huge number of 'dig' orders are placed.
  • Optimized general creature handling.

KeeperRL Alpha 29 hotfix 2 released

This patch fixes a critical issue with downloading Steam Workshop items that caused the game to crash. Opening in-game links on Mac has also been fixed.

Using the opportunity I put some pumpkins in the game too.

KeeperRL Alpha 29 hotfix 1 released

This is a bug fixing patch that gets rid of the most common issues in Alpha 29.

  • Fixed the behavior of totems in retired dungeons and the crash that happened when they were destroyed.
  • Fixed a crash involving casting the firewall spell outside of map bounds, most common on the Adoxie level.
  • The game doesn't crash if a mod contains an improperly defined ranged weapon and reports an error instead.
  • Fixed a world generation crash caused by a mod giving a creature equipment that it can't equip due to missing body parts.
  • Fixed a world generation crash involving placing creatures in unreachable positions.

KeeperRL Alpha 29 is released!

KeeperRL Alpha 29 is out! This update features Steam Workshop integration along with gameplay improvements and a big amount of new content, including two new biomes!

I’d like to thank everyone involved in crash testing this patch, sending bug reports and suggestions. Your help was invaluable!

Scroll down for a detailed change log.



If you would like to continue your saved game from Alpha 28, you can opt-in into the "Alpha 28 save compatibility" BETA branch under the game's properties in Library. Make sure to opt-out of the branch to go back to Alpha 29 when you're done!

Gameplay
Mods and retired dungeons are shared on Steam Workshop.
Contagious plague effect.
Z-level enemies can attack upon being discovered.
Enemy aggression can be tweaked in settings.
Spying effect, which allows infiltrating enemy territory.
Equipped shield prevents equipping bows and two-handed weapons.
New “parry” attribute, which prevents de-buffs when surrounded by enemies.
Temporarily insane creatures won’t make allies hostile forever.
All consumable items are automatically picked up by minions.
Creatures with 0 ranged damage can’t equip bows.
Poetry writing.
Creatures can’t cast spells at enemies that they can’t see.
Bodies of water can become bloody after a large battle.
Items can have randomized modifiers.
Walking into the map border opens the travel menu.
Other furniture can be built on top of prison floor.

Content
Special item ingredients: hydra tongue, cyclops brain, dragon scales, and more.
Iron and adamantine shields.
Wizard hats a’ka Cornuthaums.
Underground treeshrooms for players who always run out of wood.
Desert biome with thieves castle and a djinn in a dungeon.
Snow biome with Eskimos and a white dragon.
Totems that have a permanent area effect: healing, blindness, bleeding.
Evil God Adoxie is in vanilla game with his own secret level!
Double trouble unique ability.
Black rats infected with plague z-level.
Group healing spell affects only allies.

Modding
Items are moddable.
BuildingInfo is moddable.
Z-level width is moddable.
Items can grant a custom ability.
Creature first names are moddable.
More than 10 keeper/adventurer avatars are allowed
Game doesn’t crash when mod specifies skill level outside of [0;1] range.
New effect types: Chance, Message, Enhance, Wish, Filter, Ice, IMMOBILE, FROZEN, COLD_RESISTANCE
Creatures can drop custom items (body parts).

UI
Improved mod menu.
Added “locate” button to minion page.
Rectangle selection on the map shows rectangle dimensions.
Uploaded dungeons include a screenshot of an area chosen by the dungeon’s author.
Main menu and loading bar visual changes.
Added warning when online features are disabled and trying to download maps/mods.
Main menu can display personal messages from the developer.
Added item effect description to item’s tooltip.
Added some handy links to the main menu.
Return key closes text windows.

Fixes
Gameplay loop optimizations.
Fixed spell schools of legendary humanoids.
Limited immigrant spawning to the ground level if possible.
Fixed issue with placing the smaller castle in bad position on the map.
Fixed rare crash when removing nonexistent team member in control mode.
Added diagnostics for a rare fire wall processing crash.
Fixed crash when using PlaceMinion order and creature can’t be placed at position.
Fixed scrolling to the end of message history window.
Fixed crash when multiple special attack effects kill a creature.
Fixed friendly fire issue when casting ranged spells.
Fixed issue with first name input field in the keeper menu.
Fixed verification of ViewIds in mods.
AI won’t throw items other than potion for their effect.
Flying over pits is possible.
Forbidden zone doesn’t block spells.
Fixed AI throwing logic.
Fixed special intrinsic attacks of some creatures.

KeeperRL Alpha 29 is available for testing

An unofficial Alpha 29 build is out on the BETA branch. Check it out if you're an experienced player and want an early glimpse of all the new stuff!

Please post your feedback in this thread or in the comments below.

Please don't opt in if you are new to the game, as this build is very unstable, and the tutorial doesn't work at the moment.

To opt into the build, please go into the game's properties, BETA tab, and choose the "dev" branch.