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KeeperRL News

Alpha 33 hotfix 10

  • Fixed retirement crash related to captured undead creatures bound to phylacteries.
  • Fixed main menu News and Wiki links.
  • Changed names of attribute bonus balsams to 'lesser' and 'greater' to differentiate them.
  • Added forge and workshop skill balsams.

Alpha 33 hotfix 9

Fixed a phylactery destruction crash.

The Necromancer patch is out!

The Necromancer is released! This patch introduces a new playable faction focused on putting new life into dead bodies. Its highlight is the embalming mechanic, which lets you mould your minions to your liking by using various combinations of balsams.

This patch is compatible with Alpha 33 save files, retired dungeons, and mods.



  • New, playable Necromancer faction.
  • Automatic pillaging of items covers a larger area that extends beyond the enemy's territory.
  • Reworked workshop item upgrade menu.
  • Reworked phylactery graphical effects.
  • Fog and all gasses prevent sunlight damage to undead.
  • Fixed a rare minion UI crash.
  • Fixed crash involving team member drag & drop orders.
  • Fixed quarters UI glitch.

Alpha 33 hotfix 8

Fixed crash related to torches or paintings being destroyed by the red dragon using fire.
Fixed retirement crash that happened when there were active phylacteries (Unholy mod)

Necromancer faction coming Oct 28th

After automaton crafting was added to KeeperRL last year, someone suggested that a necromancer could similarly craft zombies from the body parts of fallen enemies. This was the evilest thing I could imagine, so I started working on a playable Necromancer faction right away. Unfortunately even though the mechanics were super fun, I wasn't able to come up with enough new content to make something releasable.

Around the same time the prolific modder Swish released his Unholy Mod that contains a necromancer and a lot of interesting undead creatures. I've reached out to them recently and we decided to collaborate on an official Necromancer Keeper, to be released on Halloween.

As a Necromancer, you'll choose recipes from a fine bouquet of undead creatures and use special balsams to mold them to your liking. Two special minions will be, as mentioned above, assembled from severed body parts.



While designing the Dwarves I wanted to create a feeling that each minion is unique and irreplacable. The Necromancer faction will be completely opposite to this. Your undead will be created in large numbers (there are no population limits), will fall easily due to weak defense, and the available balsams will let you specialize them against specific foes or even explicitly shorten their life in exchange for stat boosts.

This craziness will be countered a bit with phylacteries, special constructions that can renew a chosen minion's life.



The Necromancer is currently undergoing polish, and balancing, and will go live (but smell funny) on October 28th. If you are super curious or want to help out with testing before the official release, drop by on Discord!