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No Such Place Playtest News

0.3.1 Patch Note. Gear System Overhaul

[h2]New Content[/h2][p]You might have once wondered when dressing up your character, "Why couldn't I equip certain items, say, a mask and glasses, at the same time?" And that was exactly the issue that we were addressing for the past few months - we'd like your intuitive ideas to be delivered in the game. The long and short of it is that we've revamped the gear system in version 0.3.1.[/p][p]The equipment types are broken down into the following categories:[/p][p]Headgear, Glasses, Mask, Clothing, Body Armor, Chest Rig, Gloves, Belt, Pants, Shoes, Accessory[/p][p]You can only equip a certain number of each gear type (e.g., only 1 pair of glasses, but maybe up to 2 pieces of clothes). Some equipment pieces, like the Punishment Hoof Helmet, count as multiple gear types (Headgear + Glasses + Mask). Such items, once equipped, will automatically remove any other items previously occupying slots of the same type.[/p][p][/p][p][/p][p][/p][p]Does it mean that from now on we can layer up our clothes as if we were prepping for a budget flight? The answer is positive, as long as you've got enough space on you. In time, having ten rings on might not be such an outlandish idea.[/p][p][/p][p][/p][p]Character animations have been updated to accommodate the new equipment system. This optimizes existing movements, making them smoother and more natural. This also lays the groundwork for future updates with more character details.[/p][p][/p][p]Additionally, a small toy gun has been added to the game.[/p][p][/p][h2]Optimizations[/h2]
  • [p]Optimized item drag-and-drop, increasing the priority of placing an item.[/p]
  • [p]Optimized player icons on the minimap. Zooming out enlarges the player icon for easier locating.[/p]
  • [p]Added a font size option in the settings.[/p]
  • [p]Added a tooltip for character attributes. Hovering over a character's card now shows some of their current attributes.[/p]
[p][/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where rapidly moving to the workbench caused items to be duplicated.[/p]
  • [p]Fixed a bug where players consumed stamina without rolling.[/p][p][/p]
[h2]In Closing[/h2][p]Thank you for the support. This update is a minor functional update, focusing mainly on optimization and underlying system iteration. There may not be any content updates for a while, as the game framework is currently stabilizing and improving. The next content update will be released when a more complete game flow and framework are ready.[/p]

0.2.8 Patch Note

Optimized lag issues
Optimized map selection UI
Optimized wall perspective
Optimize item drop position

0.2.7 Patch Note

[p]Optimizations were made to slightly improve performance [/p][p]Fixed the following issues: [/p]
  • [p]Some localization was lost [/p]
  • [p]Boxes would drop the wrong items [/p]
  • [p]Item count was incorrectly displayed [/p]
  • [p]Game was stuck after moving items [/p]
  • [p]Container size was altered so that items could not be taken out properly[/p]
[p]Expanded some container sizes [/p][p]Fixed the effect of \[Activation Extract Injection].[/p]

0.2.6 patch note

[p]Fixed the following issues: [/p]
  • [p]Abnormal quest list configuration [/p]
  • [p]Password Sticker model missing [/p]
  • [p]Some equipment buff conflicts[/p]
[p]Remove useless Password Stickers in Burning Grove.[/p]

Steam Playtest - Patch Notes 0.2.5α

[p]What's up, players? Crit Team dropping in! Sorry about the long wait. We've had too much on our plate over the past two months. But thank goodness, we've now finally broken free from those chores, phew! With that, we bring you the 0.2.5α update. This marks the start of another long-term maintenance. We'll be pushing forward with subsequent updates as soon as possible to refine the game's overall framework. Fingers crossed you dig it.[/p][p][/p][h2]New Features[/h2][h3]System[/h3][p]Different search points now have distinct SFX/background panels.[/p][p]Shelf-type search points now visually reflect loot richness.[/p][p]Suppressor-type muzzle attachments now modify gunfire sounds.[/p][p][/p][h3]Dual Crosshair Aiming[/h3][p]We noticed players occasionally lost track of their aim position while using auto-aim, resulting in missed tracking. The new dual crosshair system addresses this by locking the internal aim to targets and continuously showing the player's actual cursor position externally.[/p][p][/p][h3]New Map[/h3][p]\[Origin-00-1963] Burning Grove [/p]
  • [p]Players must complete a series of linear missions to unlock this new map.[/p]
[p][/p][h3]New Abnormal Status[/h3]
  • [p]Burned: Causes continuous damage.[/p]
  • [p]Fire Field: You are in a fire field, affected by smoke and heat.[/p]
  • [p]Smoke: Accelerates stamina cost and causes continuous damage.[/p]
  • [p]Scorch: Causes continuous damage.[/p]
  • [p]Filtered Air: Safeguards your respiratory system from environmental hazards but increases stamina cost[/p]
  • [p]High Heat Protection: Insulates you from high temperatures, enabling uninterrupted operation in extreme heat.[/p]
[p][/p][h3]New Enemies[/h3]
  • [p]Echostrider[/p]
  • [p]Pyromad[/p]
  • [p]Dimenshift Butterfly[/p]
  • [p]Special Enemy: Eerie Puppet[/p]
  • [p]Special Enemy: Arson Doctor[/p]
[p][/p][h3]新装备[/h3][p]RS Private 41 35rd Magazine[/p][p]RS Private 43[/p]
  • [p]RS Private 43 35rd Magazine[/p]
  • [p]RS Veteran 43 Folding Stock[/p]
[p]RS Veteran M[/p]
  • [p]RS Veteran M Solid Wood Grip[/p]
  • [p]RS Veteran M Solid Wood Stock[/p]
  • [p]RS Veteran M Barrel[/p]
  • [p]RS Veteran M 30rd Magazine[/p]
[p]RS M1891[/p]
  • [p]RS 3.5x PE Sight[/p]
  • [p]RS M1891 Standard Bolt[/p]
[p]SVG Lion M90 Master Red Dot G[/p][p]Wolff SnapPoint 6x Long Arm Scope G[/p][p]Hardened Chitin Dagger[/p][p]Fishbone Sickle[/p][p]Biomaterial Gas Mask[/p][p]PTN Heat Resistant Suit[/p][p][/p][h3]New Items[/h3][p]PVC Tape[/p][p]Fungus-Tuned Bio-Frequency Meter[/p][p]Reverse Mote[/p][p]"Purging Fire" Operation Plan[/p][p]Key to Laboratory - Equipment Storage Room[/p][p]Some crafting recipes have also been added.[/p][p][/p][h2]Changes[/h2][p]Updated the sprite of RS Veteran 47 and its attachments.[/p][p]Balanced the defense of T-Shirt (Black): 3 → 1.[/p][p]Added a key-unlockable room to the Laboratory of \[Origin-00-1961] Forest Region.[/p][p]Changed terrain shape and collision.[/p][p][/p][p]Increased default value for mini-map's height-based shading to better highlight impassable terrain.[/p][p]Optimized stage selection screen.[/p][p][/p][p]Improved perspective effect.[/p][h2][/h2][h2]Fixes[/h2]
  • [p]Hit effects are now triggered via server notification instead of client-side, providing clearer hit feedback.[/p]
  • [p]Fixed a duplicated English localization string.[/p]
  • [p]Fixed several errors in English localization.[/p]
  • [p]Added missing localization texts.[/p]
  • [p]Attempted to fix an invisible wall near the valley.[/p]
  • [p]Fixed a cursor display issue on the U.R.C. terminal screen.[/p]
  • [p]Fixed the Gunsmith issue on the transmitter panel.[/p]
  • [p]Fixed a bug where shooting could result in negative XP.[/p]
  • [p]Fixed missing models in some search points.[/p]
  • [p]Fixed a missing wall in the safehouse.[/p]
  • [p]Fixed a confusing guide instruction in the new player tutorial.[/p]
  • [p]Fixed an issue where the furious status of Scary Highlander was lost. Mycomarked will now enrage Scary Highlander and enhance their abilities.[/p]
[p]Note: We know this update lacks substantial new content. Our upcoming development focus will revolve around content expansion.[/p]