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No Such Place Playtest News

0.2.8 Patch Note

Optimized lag issues
Optimized map selection UI
Optimized wall perspective
Optimize item drop position

0.2.7 Patch Note

[p]Optimizations were made to slightly improve performance [/p][p]Fixed the following issues: [/p]
  • [p]Some localization was lost [/p]
  • [p]Boxes would drop the wrong items [/p]
  • [p]Item count was incorrectly displayed [/p]
  • [p]Game was stuck after moving items [/p]
  • [p]Container size was altered so that items could not be taken out properly[/p]
[p]Expanded some container sizes [/p][p]Fixed the effect of \[Activation Extract Injection].[/p]

0.2.6 patch note

[p]Fixed the following issues: [/p]
  • [p]Abnormal quest list configuration [/p]
  • [p]Password Sticker model missing [/p]
  • [p]Some equipment buff conflicts[/p]
[p]Remove useless Password Stickers in Burning Grove.[/p]

Steam Playtest - Patch Notes 0.2.5α

[p]What's up, players? Crit Team dropping in! Sorry about the long wait. We've had too much on our plate over the past two months. But thank goodness, we've now finally broken free from those chores, phew! With that, we bring you the 0.2.5α update. This marks the start of another long-term maintenance. We'll be pushing forward with subsequent updates as soon as possible to refine the game's overall framework. Fingers crossed you dig it.[/p][p][/p][h2]New Features[/h2][h3]System[/h3][p]Different search points now have distinct SFX/background panels.[/p][p]Shelf-type search points now visually reflect loot richness.[/p][p]Suppressor-type muzzle attachments now modify gunfire sounds.[/p][p][/p][h3]Dual Crosshair Aiming[/h3][p]We noticed players occasionally lost track of their aim position while using auto-aim, resulting in missed tracking. The new dual crosshair system addresses this by locking the internal aim to targets and continuously showing the player's actual cursor position externally.[/p][p][/p][h3]New Map[/h3][p]\[Origin-00-1963] Burning Grove [/p]
  • [p]Players must complete a series of linear missions to unlock this new map.[/p]
[p][/p][h3]New Abnormal Status[/h3]
  • [p]Burned: Causes continuous damage.[/p]
  • [p]Fire Field: You are in a fire field, affected by smoke and heat.[/p]
  • [p]Smoke: Accelerates stamina cost and causes continuous damage.[/p]
  • [p]Scorch: Causes continuous damage.[/p]
  • [p]Filtered Air: Safeguards your respiratory system from environmental hazards but increases stamina cost[/p]
  • [p]High Heat Protection: Insulates you from high temperatures, enabling uninterrupted operation in extreme heat.[/p]
[p][/p][h3]New Enemies[/h3]
  • [p]Echostrider[/p]
  • [p]Pyromad[/p]
  • [p]Dimenshift Butterfly[/p]
  • [p]Special Enemy: Eerie Puppet[/p]
  • [p]Special Enemy: Arson Doctor[/p]
[p][/p][h3]新装备[/h3][p]RS Private 41 35rd Magazine[/p][p]RS Private 43[/p]
  • [p]RS Private 43 35rd Magazine[/p]
  • [p]RS Veteran 43 Folding Stock[/p]
[p]RS Veteran M[/p]
  • [p]RS Veteran M Solid Wood Grip[/p]
  • [p]RS Veteran M Solid Wood Stock[/p]
  • [p]RS Veteran M Barrel[/p]
  • [p]RS Veteran M 30rd Magazine[/p]
[p]RS M1891[/p]
  • [p]RS 3.5x PE Sight[/p]
  • [p]RS M1891 Standard Bolt[/p]
[p]SVG Lion M90 Master Red Dot G[/p][p]Wolff SnapPoint 6x Long Arm Scope G[/p][p]Hardened Chitin Dagger[/p][p]Fishbone Sickle[/p][p]Biomaterial Gas Mask[/p][p]PTN Heat Resistant Suit[/p][p][/p][h3]New Items[/h3][p]PVC Tape[/p][p]Fungus-Tuned Bio-Frequency Meter[/p][p]Reverse Mote[/p][p]"Purging Fire" Operation Plan[/p][p]Key to Laboratory - Equipment Storage Room[/p][p]Some crafting recipes have also been added.[/p][p][/p][h2]Changes[/h2][p]Updated the sprite of RS Veteran 47 and its attachments.[/p][p]Balanced the defense of T-Shirt (Black): 3 → 1.[/p][p]Added a key-unlockable room to the Laboratory of \[Origin-00-1961] Forest Region.[/p][p]Changed terrain shape and collision.[/p][p][/p][p]Increased default value for mini-map's height-based shading to better highlight impassable terrain.[/p][p]Optimized stage selection screen.[/p][p][/p][p]Improved perspective effect.[/p][h2][/h2][h2]Fixes[/h2]
  • [p]Hit effects are now triggered via server notification instead of client-side, providing clearer hit feedback.[/p]
  • [p]Fixed a duplicated English localization string.[/p]
  • [p]Fixed several errors in English localization.[/p]
  • [p]Added missing localization texts.[/p]
  • [p]Attempted to fix an invisible wall near the valley.[/p]
  • [p]Fixed a cursor display issue on the U.R.C. terminal screen.[/p]
  • [p]Fixed the Gunsmith issue on the transmitter panel.[/p]
  • [p]Fixed a bug where shooting could result in negative XP.[/p]
  • [p]Fixed missing models in some search points.[/p]
  • [p]Fixed a missing wall in the safehouse.[/p]
  • [p]Fixed a confusing guide instruction in the new player tutorial.[/p]
  • [p]Fixed an issue where the furious status of Scary Highlander was lost. Mycomarked will now enrage Scary Highlander and enhance their abilities.[/p]
[p]Note: We know this update lacks substantial new content. Our upcoming development focus will revolve around content expansion.[/p]

Alpha-0.2.3 Patch Note(No Such Place Playtest)

Additions

- Added the explanation for the item's badge in its tooltip.

- Implemented some items that had already been added to the backend.

- Added screen effects for some visors.
Adjustments

- Added additional spawn points to the right side of [Origin-00] area.

- "Fish" no longer drops Pure Biomass.

- Increased drop rate of "Fishbone" from "Fish".

- Increased chance of rainy weather.

- Increased the spawn rate of "Fish" during rainy weather.

- Renamed the "Spread" attribute to "Shooting Spread".

- Optimized the visual effects of toxic gas in Valley by reducing the maximum opacity.

- Environmental Toxins in Valley now ignore the agent's Armor.

- Increased Environmental Toxin's damage in Valley from 1 → 5.

- SVG Gel Face Mask no longer protects you against Environmental Toxins.

- SVG Gel Desert Face Mask no longer protects you against Environmental Toxins.

- Woven Sandals movement speed changed from 0.2 → 0.3.

- Rubber Boots movement speed changed from -0.3 → -0.1.

- PTN Blue Chemical Protection Plastic Boots movement speed changed from -0.4 → -0.2.

- Quick-moving items now prioritize backpacks over chest rigs.

- Attempted to optimize the visual guide effect of doors perpendicular to the camera.

- Changed start menu icon.
Bug Fixes

- Fixed aiming not updating promptly after rolling.

- Fixed issue where quickly moving stacked items during crafting could cause item loss due to overflow.

- Fixed abnormal item stacking when sorting items.

- Fixed missing ground near a spawn point in Residential Building.

- Fixed a clipping issue with a safe in Residential Building.

- Fixed an overlapping door issue in Laboratory.

- Fixed a collision issue at a search point.

- Fixed inconsistency between carried ammo and reloaded ammo count.

.- Fixed infinite reloading with shotguns after reverting.

- Fixed an issue where tree stumps would block bullet trajectories.

- Fixed an issue where railings would block bullet trajectories.

- Fixed an issue where Fogman's corpse could still be targeted.

- Fixed abnormal attack speed when quickly switching weapons.

- Radiated Bananas can now be lethal.