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Effulgence RPG News

Help Improve Translations

[h3]I opened my localization sheet. You can suggest better wording in your language. [/h3][p][/p][h3]★★★[/h3][p][/p][h2]This is 100% optional. I'm a solo dev and I use comments to catch awkward phrasing. Play and enjoy is already enough - suggestions are a bonus.[/h2][p][/p][h3]★★★[/h3][p][/p][h2]How to help[/h2]
  • [p]Open the sheet: https://docs.google.com/spreadsheets/d/1tYRDJnPVPWaOzLXWYg2_mgiNun7Iw1JLO3wGOS4DigQ/edit?usp=sharing [/p]
  • [p]Pick the right tab: UI, Locations, Dialogs + Hints, or Items. [/p]
  • [p]Find your language column. Each column is one language. Each row is one game line. [/p]
  • [p]Add a comment on the cell you want to improve (Right-click → Comment, or Ctrl+Alt+M / Cmd+Option+M). [/p]
  • [p]In your comment, write the full improved line. If it's a small fix, you can just show the change. [/p]
  • [p]If you're unsure, say why in the same comment. [/p]
[h2]Please keep [/h2]
  • [p]Do not change the left "Key" column. [/p]
  • [p]Keep placeholders and tags as-is: {0}, {name}, #ff8800;, #br;, etc. [/p]
  • [p]Keep game names the same: Effulgence, XyComb, etc. [/p]
  • [p]Use short, simple sentences. [/p]
[h2]Notes [/h2]
  • [p]The sheet is open for comments only. I will review and apply good suggestions by hand. [/p]
  • [p]I'm a solo dev, so replies may take some time. [/p]
[h2]Languages in the sheet [/h2][h3]These are the languages I have right now: [/h3]
  • [p]English Chinese (Simplified) [/p]
  • [p]Chinese (Traditional) [/p]
  • [p]Spanish (Latin America + Spain) [/p]
  • [p]Portuguese (Brazil + Portugal) [/p]
  • [p]French [/p]
  • [p]German [/p]
  • [p]Italian [/p]
  • [p]Polish [/p]
  • [p]Ukrainian [/p]
  • [p]Japanese [/p]
  • [p]Korean [/p]
  • [p]Russian [/p]
[h3]★★★ Thank you for helping the game read better in your language! ★★★[/h3][p][/p]

Short Playtest Live Now - I Need Your Control Feedback

[h3]I'm opening a short 5-day playtest to stress-test the new planet/map controls. I'd love your feedback on how it feels with mouse, keyboard, and gamepad.[/h3]

A tiny text-art Halloween sketch I made inside my game engine

[h3]Everything you see is made from keyboard text symbols and built inside the game's engine.[/h3][previewyoutube][/previewyoutube][h3]Wishing you a spooktacular Halloween in advance![/h3][p][/p]

Post-Fest Roadmap: controls → micro-playtest → new date December 2 (+ bonus)

New release date: December 2.
[h3]Based on your feedback, I'm reworking the controls - taking ~two more weeks for polish. [/h3][p] Next week: a micro playtest (sign up on the store page).[/p][p] Bonus: a hi-res poster.[/p][p]Video:[/p][previewyoutube][/previewyoutube][p]Download hi-res (5010 x 7200, PNG, 20MB): [/p][h3]Thank you for the feedback! Please add to your wishlist and drop by the playtest next week.[/h3]

Dragon!

[h2]I've wanted to make a dragon out of text symbols for the game for ages and I finally did![/h2][previewyoutube][/previewyoutube][p]I planned a mean dragon, but he turned out kind of adorable. He's even got a Peace Sign tattoo on his wing. He loves pacifists. They're delicious.[/p]