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Effulgence RPG News

Inventory screen

Created an inventory screen for my RPG game Effulgence, made entirely of text symbols. Items are printed on a printer using resources, as are mechanisms and pets. There are three types of currency, and even characters themselves can be printed. I'm considering making it possible to print the printer itself.

[previewyoutube][/previewyoutube]

Each character has several experience counters. For example, throwing grenades increases throwing experience. Once it reaches certain thresholds, you can upgrade throwing skills (at special locations), improving accuracy.
Happy New Year, by the way! Got a bit too caught up in work.

Three levels of symbol brightness

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A tree swaying in the wind for the main menu of my game Effulgence, entirely created from text symbols. The options include three levels of symbol brightness. Is there one you like?

Turn-based battle system

[h3]Created a turn-based battle on motorcycles (+ a combat sparrow). Does it look interesting? What could be improved?[/h3]

[previewyoutube][/previewyoutube]

★ Each character can have a pet. In the video, it's a battle sparrow. The pet can be commanded to attack an enemy, shield its owner by taking the fire, or hide behind the owner.

★ Each character has several item slots. These can hold blasters, shields, injectors, grenades, and much more. To take a hero's turn, you need to select items, their action, and the target.

Please don't forget to add the game to your wishlist and sign up for the playtest. I'll do my best to launch the playtest in January!

Christmas-themed resource-gathering location

Christmas-themed resource-gathering location for my game Effulgence.

[previewyoutube][/previewyoutube]
A firefly guards the area, while the player collects resources - let's see who comes out on top! With character comments to bring some holiday cheer.

Made a fire stream out of symbols. Does it look good?

Current battle gameplay: everything shoots automatically. You just reload, maybe craft something mid-fight (like a shield or a support drone) and escape in time.

[previewyoutube][/previewyoutube]

Still deciding if I should rework it to give the player more control.

Please don’t forget to add the game to your wishlist and sign up for the playtest. I plan to start the playtest in January.