Welcome Estimator Rebirth Update
The update brings in several fixes and UI/QoL improvements, based on the players' feedback. The most notable among them is the completely redesigned Estimator Tool and new wiki (but there are others, too).
[h2]Estimator tool[/h2]
Estimator is not a tool that only covers the most basic cases anymore. It has become an ultimate trail-making (or planning) solution, whether you need to create a long new trail that curves around the mountain or a short bridge between existing trails. It is capable of planting multiple points for more flexibility. Here's a short gif demo of the new tool:

[h2]Wiki[/h2]
Octohill now has brand-new public wiki. It has some useful information and guides, feel free to browse (and add more stuff to it)! You can access it through the "Wiki" in-game button from main menu and help pages, or through this link: octohill.wiki.gg.
[h2]Hotkeys[/h2]
Among other things, the update also adds new hotkeys (camera rotations and overlays). For new players they will have default mappings, but if you've already launched the game you need to map them yourself (in Options->Controls). The recommended mappings are [Q][E][T][G] for camera rotations and [5]-[=] for overlays, but you can assign them to anything you want, of course.
[h2]Full changelog[/h2]
[h2]Future plans[/h2]
Hopefully, now I'll (mostly) focus on preparing new content. There's a long list piled up, probably it will be shaped into two or three major updates over the longer time span. So no details on what the next update will include yet. Stay tuned for more information!
[h2]Estimator tool[/h2]
Estimator is not a tool that only covers the most basic cases anymore. It has become an ultimate trail-making (or planning) solution, whether you need to create a long new trail that curves around the mountain or a short bridge between existing trails. It is capable of planting multiple points for more flexibility. Here's a short gif demo of the new tool:

[h2]Wiki[/h2]
Octohill now has brand-new public wiki. It has some useful information and guides, feel free to browse (and add more stuff to it)! You can access it through the "Wiki" in-game button from main menu and help pages, or through this link: octohill.wiki.gg.
[h2]Hotkeys[/h2]
Among other things, the update also adds new hotkeys (camera rotations and overlays). For new players they will have default mappings, but if you've already launched the game you need to map them yourself (in Options->Controls). The recommended mappings are [Q][E][T][G] for camera rotations and [5]-[=] for overlays, but you can assign them to anything you want, of course.
[h2]Full changelog[/h2]
- estimator tool: multiple points
- estimator tool: automatic turns and diagonal slopes, automatic join with existing trails and buildings
- estimator tool: realtime trail preview
- ticket offices now can be limited to fixed inflow or max visitors cap
- reduced hunger rate when not skiing
- reduced min peak height in dynamically generated maps to 10, min size to 48
- visitors now ignore disabled buildings in their pathfinding
- road trucks can now deconstruct too
- snowcats abandon their missions if no longer relevant, warehouses destroy unusable construction materials automatically
- ui: more informative current status and highlights for visitors and vehicles
- ui: tools popup stick longer when hovered, can be cancelled by RMB
- ui: manually opened overlays do not close when cancelling relevant tools
- ui: more hotkeys (camera rotations, overlays)
- ui: bulldozer-shaped mouse pointer
- fix: snowcats floating in the air
- fix: some gameplay settings not being updated or reset in playtime
- fix: phantom skiers reserving places on lifts forever
- fix: indecisive skiers jittering between two entrances of a building
- fix: skiers sometimes choose rental shop far away from their parkings when leaving
- fix: occasional crash when you destroy a building with very bad timing
[h2]Future plans[/h2]
Hopefully, now I'll (mostly) focus on preparing new content. There's a long list piled up, probably it will be shaped into two or three major updates over the longer time span. So no details on what the next update will include yet. Stay tuned for more information!