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Devlog #1: public playtest, demo and other announcements



So, the first announcement is here. I'm working on some exciting stuff right now, but you all would probably rather hear about the game state, its closeness to completion and the release plans so that's what I'm going to write about.

[h2]Demo[/h2]

I have far-reaching ideas, but the game is already playable and fun. The current plan is therefore to have a free demo released ASAP, to show the world what the game is about, and also to gather some feedback from all of you.
The demo will have all the promised main game features, except that it will be limited to one single small map. It will also miss some late-game content which is not mentioned on the store page yet, such as hotels or helicopters; the content for the demo is already complete (except two mechanics which are under development, there's a hint in the screenshot above).

[h2]Public playtest[/h2]

Even demos should be properly tested and groomed before release. Internal stages of that are already in progress, but there will also be a public playtest in a few weeks. Register now by clicking the big green "Request Access" button on top of the store page!

[h2]Other updates[/h2]

There's no full release date yet. For that, I first have to draw a line and decide which features will be a part of it, and which can be added in the later updates. Your feedback from playtests and demo will be an important part of these decisions.

[h2]Short summary[/h2]

  • Public playtest in a few weeks, register now!
  • Free demo when the playtest feedback is processed and acted on
  • More details will be coming later