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Chinese Football Simulator V5.59 Update

[p][/p][h2]Chinese Football Simulator V5.58 Update [/h2]
  1. [p]Fixed an issue in Grassroots Football where recruiting could result in "nil" (null) players.[/p]
  2. [p]Fixed an issue where the affinity levels of the Youth Academy Director and the Amateur League Director were being mixed up in Grassroots Football.[/p]
  3. [p]Reduced the transfer premium for player bids from West Asian clubs (Saudi Arabia, Qatar) from 5-12x down to 3-6x.[/p]
  4. [p]Fixed an issue where the opposing party's contract status would show as blank when using "Influence/Face" to persuade them to sign.[/p]
  5. [p]Fixed an occasional issue where extra "Influence/Face" was deducted when using it to advance negotiations with free agents.[/p]
  6. [p]Optimized the output quality of Chinese youth players when player participation/involvement is high.[/p]
  7. [p]Increased the overall stats and ability caps for players who transition into staff roles after retirement.[/p]
  8. [p]Optimized the processing speed when promoting youth players to the first team.[/p]
  9. [p]Fixed insufficient logical conditions in determining how Youth Academy ratings impact the quality of youth players.[/p]
  10. [p]Fixed an issue where the impact of participation/involvement on youth player quality was not noticeable enough.[/p]
  11. [p]Differentiated youth player generation logic: the quality of youth players in the same batch will now vary (some high, some low) rather than being almost identical.[/p]
  12. [p]Fixed an issue where youth players' attributes would fluctuate inappropriately after being promoted in certain situations.[/p]
  13. [p]Added line breaks for overly long prompt texts in the "Homeward Bound" pop-up window.[/p]
  14. [p]Removed the Career Path quest "Rallying Call 5-4" due to problematic descriptions.[/p]
  15. [p]Fixed an issue where the "Cumulative Youth Academy Sales" tracker in the Career Path was not accumulating correctly.[/p]
  16. [p]Removed the Career Path quest "Wealth Guide 7-3" because its description did not match its completion conditions.[/p]
  17. [p]Optimized the extremely slow weekly processing speed that occurred after activating the "Naturalization Channel" council policy.[/p]
  18. [p]Fixed an issue where non-player team players generated incorrect transition names during automatic role changes, which caused a series of chain reactions.[/p]
  19. [p]Fixed a potential interaction error for advanced wingers in AI teams after completing their Phase 1 role transition.[/p]
  20. [p]Fixed a logic error where the "Icebreaker" action would incorrectly increase affinity with staff members you were already acquainted with.[/p]
  21. [p]Fixed a save corruption issue caused by invalid teams being mixed into cup admissions when generating the schedule for a new save.[/p]
  22. [p]Fixed an issue where the "Travel Light" training program and "Band of Brothers" had identical effects and unclear descriptions. They will now yield different effects in newly created saves (does not apply to MODs).[/p]
  23. [p]Adjusted goalscorer preferences in match simulation results, increasing the weight for strikers/shooters and decreasing the weight for full-backs.[/p]
  24. [p]Fixed an issue where players who had left the team still appeared in team match reports and generated statistics.[/p]
  25. [p]Optimized Quick Match Simulations to prevent injured players from participating in goal and assist simulations.[/p]
  26. [p]Fixed an issue where proposals could not be passed in the Football Council even after securing sufficient support.[/p]
  27. [p]Added support for changing the "Chosen One" after starting a save.[/p]
  28. [p]Added a new feature to change the team currently controlled by the player (MOD Workshop -> Edit Save).[/p]
  29. [p]Removed redundant files.[/p]
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