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  3. "Chinese Football Simulator" V5.6 Update Notes:

"Chinese Football Simulator" V5.6 Update Notes:

[p]"Chinese Football Simulator" V5.6 Update Notes:[/p]
  1. [p]Further increased the positive impact of participation on youth training quality.[/p]
  2. [p]Overall reduction in the probability of injuries occurring.[/p]
  3. [p]Reduced the maximum number of weekly injury triggers.[/p]
  4. [p]Fixed an issue where the ability radar chart would exceed the display area when ability values were too high.[/p]
  5. [p]Fixed an issue where dragging the substitute bench in the first team/match/national team tactical panel would sometimes completely block the left-side tactical content; now set to 90% opacity.[/p]
  6. [p]Fixed the issue where liquid nitrogen therapy and victory fruits would not appear in the shop in some saved files (requires starting a new save).[/p]
  7. [p]Fixed the issue where players on loan could be sold through the exchange.[/p]
  8. [p]Supplemented and optimized sponsor negotiation-related player reputation text.[/p]
  9. [p]Fixed the issue where, even with high player reputation, reputation could not be used to advance sponsor negotiations.[/p]
  10. [p]Fixed the issue where, after multiple transfer operations, signing free agents would repeatedly deduct past transfer negotiation amounts.[/p]
  11. [p]Fixed the issue where the information panel on the right side of the player list displayed incorrect information when the team had no players.[/p]
  12. [p]Fixed the issue where the system would automatically generate random abnormal players when the team had no players.[/p]
  13. [p]Fixed the issue where the youth training overview page displayed incorrect information when the team had no players.[/p]
  14. [p]Fixed the issue where the position divider title displayed incorrect text when the number of players in a certain position was zero in the youth training list.[/p]
  15. [p]Fixed the issue where the red dot on the left menu for the career path was not cleared in a timely manner.[/p]
  16. [p]Continued fixing the issue where departed players might still appear in match reports.[/p]
  17. [p]Added a new avatar modification feature, allowing users to upload custom avatars to replace existing player avatars (available in the first team list).[/p]
  18. [p]Optimized the fan acquisition logic, granting a batch of fans upon team league promotion or championship win.[/p]
  19. [p]Fixed the issue in the marketing interface where, if a disbanded team existed locally, the related team data could not be loaded correctly.[/p]
  20. [p]Added tips for the issue where completing marketing milestones required clicking to claim rewards but was not obvious.[/p]
  21. [p]Fixed an issue where AI teams previously generated incorrect job titles.[/p]
  22. [p]Fixed the issue where players with one year remaining on their contracts at the end of the year still considered their contracts too long and were unwilling to discuss renewals.[/p]
  23. [p]Slightly optimized the time required for cross-season calculations.[/p]
  24. [p]Fixed the issue where some players were automatically renewed by the system after their contracts expired.[/p]
  25. [p]Eliminated the issue where automatically generated players in certain scenarios had excessively low ages.[/p]
  26. [p]Added a small amount of speed increase for forward players after leveling up.[/p]
  27. [p]Optimized the probability of young players having middle-aged or elderly appearances.[/p]
  28. [p]Fixed the issue where in-game sounds were too loud.[/p]
  29. [p]Fixed the issue where players who had announced their retirement could still have their contracts renewed.[/p]
  30. [p]Fixed the issue where the contract validity period for players with five-year contracts did not shorten.[/p]
  31. [p]Fixed the issue where the attributes of certain equipment (e.g., Spiral Toe Cap, Firecracker Cleats, Thousand-Mile Tattoo, Spring Studs, etc.) were not updated correctly.[/p]