
Hello!
Today we are gladly to introduce a new update with the new, very important aspect of the game - science and tech tree!

Previously, the modules was unlocked via linear "reputation system", which was pretty boring. You had no a possibility to select what to unlock next and you even didn't saw what will be unlocked next.

But now you can see entire tree of technologies and you are free to select a direction of progression!
Technologies should be unlocked using special research module which requires "science data", which could be obtained using various ways.

Currently there is two ways to get science data:
- You will receive it from missions
- We added a special scanning module which may scan debris with some chance to get science data

Later we will add more applications of scanning module. It could be used for scanning of asteroids, anomalies, planets, stars, black holes, etc.
This science concept with combination of large Galaxy, opens a huge possibilities for explorations in the further updates!

By the way, Celestial Command is 20% off during Steam Autumn Sale!
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Also, today we have another special event. The game was firstly released in Steam on 21 November 2014, so today our project 4 years in Steam!
We are very grateful that you are with us. Thanks to your support, we have a possibility to develop the game better and better!
Many others indies games usually became abandoned after such period of time, or development is not so active as before, so we are really glad that due your supporting we may continue working on the game at full power and we are going to develop a complete, interesting and high quality space game! Thanks you!
Of course we thought that the game will be fully released earlier, but we are 3 developers and it is our first project so we really glad to see how many work has been done and you are happy with what we are managed to achieve!
During this year we did a lot of things, but some of them especially large and important:
1. Galaxy and reliable orbital mechanics! One year ago, game had only single, locked star system. But now game extended to the huge galaxy which opens a very important possibilities for exploration and "feel of space"
2. Improved space graphic, added new backgrounds, stars, various lighting. The space looks much better. It no longer so gray and boring as it was 1 year ago.
3. Working multiplayer! Due new implementation of UPnP and NAT Punch-through technologies, we finally solved an issue with inaccessible servers, so now almost every user is capable to host a server to play with friends. Also network synchronization is better than ever before, movement of ships now smooth and comfortable for connected users.
4. Fully redesigned inventory, trading and production systems
Also, you may check our previous anniversary posts
https://steamcommunity.com/games/CelestialCommand/announcements/detail/3211492895079957897
https://steamcommunity.com/games/CelestialCommand/announcements/detail/710835733884410740
https://steamcommunity.com/games/CelestialCommand/announcements/detail/115201797087397375
Also, for those who would like to check out how the game looked 4 years ago. We added a possibility to launch the most first version of Celestial Command released in Steam.
In order to do that, open properties of Celestial Command, Beta tab and select "old version".
Thanks for your support! It is super important for us! : )
CHANGE LOG
Improvements
- Added a tech tree! Now modules should be unlocked in research module which requires science data which could be obtained by missions of by scanning of debris
- Added research module
- Added scanning module which could be used in order to scan debris and extract science data required for new researches
- Implemented auto cleaner for debris. When there is more than 500 debris in the game, the oldest debris will be despawned which prevent performance issues in a worlds which exist for a long time
- Significant optimizations of physics, especially in orbital mode. Now performance should be better in several times
- On damage HP bars no longer displayed for objects which have low maximum HP value, such as debris. It improves visual design
- Now you can assign custom hotkeys for modules using Ctrl Shift Alt buttons
Fixes
- Fixed incorrect collision damage between piston \ rotor and its second part. Pistons and rotors no longer will explode for no reason!
- Rotation speed of module preview now the same at any game speed and not it is possible to rotate preview during pause
- Fuel level of nuclear reactor now correctly saved and loaded
- Game time label in the top-left corner now bigger and suitable for large values
- Cargo icon during drag and drop process no longer stuck if source inventory was destroyed
- Inventory transfer panel no longer cause error if one from related storages was destroyed

