1. The First Spine - Arena
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  3. The First Spine, Arena: a recap of what’s been shared

The First Spine, Arena: a recap of what’s been shared

[p]Over the past few months, we revealed the shape of our upcoming online board-and-card game. With a planned release in Q3 2026 and a five-month Early Access phase, the game is beginning to take form through a steady stream of thoughtful updates. This article gathers what’s been announced so far, offering a clear picture of what you can expect.[/p][h2]The core concept: strategy on a living grid[/h2][p]At its heart, The First Spine - Arena is a tactical duel between two wizards. Each match unfolds on a 7×7 grid, where players summon creatures, cast spells, and place artifacts. But the board isn’t just a backdrop, it’s part of the strategy. Lava tiles punish careless movement, water slows progress, and ditches can be used for cover or control. Players can even customize the layout, adding a layer of unpredictability to each encounter.[/p][p]Cards in this game aren’t just actions, they are entities. Once placed, they move, attack, and interact with the board. This transforms each match into a layered puzzle, where positioning and timing matter as much as the cards themselves.[/p][p][/p][h2]Progression and crafting: earning your power[/h2][p]Rather than handing out power arbitrarily, The First Spine Arena ties card generation to player level. This means that every new card feels appropriate to your current experience. After each match, players receive cards and resources that allow them to forge new creatures and artifacts to add to their decks.[/p][p]The forge system is built around blueprints, which players can discover and use with Ancient Shards. They can also create new spells from deciphering Fated Knowledges.[/p][p][/p][h2]Fair competition: matchmaking and seasonal play[/h2][p]The game’s matchmaking system is designed to pair players with opponents of similar level, creating fair and competitive duels. Whether you’re just starting out or climbing the ranked ladder, you’ll face challenges that test your strategy, not your wallet.[/p][p]Seasonal events will introduce new rules, quests, and rotating leaderboards. These changes are meant to keep the game fresh and encourage players to adapt their decks and tactics over time.[/p][p][/p][h2]A collaborative approach[/h2][p]We made it clear that the Early Access phase is more than a testing phase, it’s a chance to build the game alongside our community. Feedback will shape everything from card balance to new features, and players will be credited for their contributions. It’s a collaborative model that values input and iteration over perfection.[/p][p][/p]