Creating worlds: how developers make game locations. Part 1
[p]Creating game locations is a complex process that combines level design, level art, and narrative design tools, where every step influences the player’s final impression. Here, we’ll break down how developers gradually transform ideas into dynamic levels.[/p][p][/p][h2]How developers form a general approach to creating locations[/h2][p]Location development begins with shaping a common approach that lays the foundation for the game’s core gameplay. When our team set out to make every game session unique, the concept of hexes was born — hexagonal modules which change their arrangement during the match. This forces players to constantly face new tactical challenges.[/p][p]The hex system was divided into three types:[/p]
- [p]Generic hexes — simple locations built from ready-made elements;[/p]
- [p]Iconic hexes — locations with unique, memorable objects that require meticulous work;[/p]
- [p]Boss hexes — arenas where the level adapts to a boss’s behavior.[/p]
- [p]Loot and coin collection hexes. These are hexes where players go for resources. Loot containers are scattered around, often guarded by AI enemies protecting valuable trophies. Such hexes are usually PvE zones: players fight enemies, earn rewards in the form of weapons, armor, gadgets, and, of course, coins that help secure victory. Separate from them are boss arenas. Here there are no regular enemies — only one, but very powerful boss. Defeating it is harder, but the reward is far greater. Such hexes are designed specifically for boss battles, taking into account the boss’s mechanics and abilities.[/p]
- [p]Coin deposit hexes. The main task for gladiators is to collect as many coins as possible and deliver them to a special zone. Gathering coins is only half the battle — keeping them is the real challenge. Coin deposit hexes look the same as loot hexes, but instead of loot containers they have coin collectors — zones where players turn in their haul. This, however, makes them deadly traps. Teams set up ambushes, steal coins from each other, and PvP here is far more dangerous than any AI enemy.[/p]
- [p]Open hexes: minimal cover, simple navigation, ideal for long-range combat.[/p]
- [p]Complex hexes: multi-level structures with narrow passages, perfect for close-quarters combat.[/p]
- [p]Mixed hexes: combining both types, allowing different playstyles to be mixed.[/p]