📢 Demo Update v0.9.9 Has Arrived!
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A fresh update is here for Conquest Tactics: Realm of Sin, bringing major improvements to combat flow, balance, and overall gameplay experience. Built in response to valuable player feedback, v0.9.9 continues to refine the tactical challenge and make every decision on the battlefield more impactful.[/p][p][/p][p]⚔️ Highlights of This Update:
• Smaller Battlefield Size – Maps have been tightened up, leading to faster movement and more intense clashes. Attack zones around the Command Flag are now narrower, preventing overwhelming rushes from the AI.
• Controlled Spawn Zones – All Locations now have defined spawn points (center, top-center, and bottom-center), eliminating unfair placements like the notorious Lighthouse issue.
• Turn Order Adjustment – The second player no longer receives a +1 max Command Point at the start. This change helps balance early board control, giving the first player more breathing room while keeping the game competitive.
• Worldmap Node Tweaks – Travel paths have been rebalanced for smoother exploration across all routes.
• Enemy Squad Rebalance – AI squads with low-cost units have been toned down for a more manageable early challenge.
• New Salvage System – Dismantle unused gear into gold and free up inventory space with this long-requested feature.
• Black Market Overhaul – A risky new twist: trade your own Life Points for rare items. A dark bargain, but sometimes worth it.
• UX/UI Improvements – Game interface has been polished, including a better inventory window and easier access to the deck and discard pile views.
• Enhanced Tutorial Flow – The tutorial has been restructured for better clarity, now supported with animated visuals to guide new players more smoothly.
• Improved Localization – Various descriptions and UI texts have been refined for better clarity and language support.
• Bug Fixes Galore – Tons of issues crushed for a smoother and more stable experience.[/p][p][/p][p]💬 Tell Us What You Think!
We’d love to hear your thoughts on the new changes—drop your feedback in the community tab or discussion board. Every comment helps us shape the full game experience.[/p][p]Thanks for standing with us. We're getting closer to launch, and your support continues to push us forward.[/p][p][/p][p]Keep commanding. Keep conquering.
– Singular Sunshine Studios 🌞[/p]
• Smaller Battlefield Size – Maps have been tightened up, leading to faster movement and more intense clashes. Attack zones around the Command Flag are now narrower, preventing overwhelming rushes from the AI.
• Controlled Spawn Zones – All Locations now have defined spawn points (center, top-center, and bottom-center), eliminating unfair placements like the notorious Lighthouse issue.
• Turn Order Adjustment – The second player no longer receives a +1 max Command Point at the start. This change helps balance early board control, giving the first player more breathing room while keeping the game competitive.
• Worldmap Node Tweaks – Travel paths have been rebalanced for smoother exploration across all routes.
• Enemy Squad Rebalance – AI squads with low-cost units have been toned down for a more manageable early challenge.
• New Salvage System – Dismantle unused gear into gold and free up inventory space with this long-requested feature.
• Black Market Overhaul – A risky new twist: trade your own Life Points for rare items. A dark bargain, but sometimes worth it.
• UX/UI Improvements – Game interface has been polished, including a better inventory window and easier access to the deck and discard pile views.
• Enhanced Tutorial Flow – The tutorial has been restructured for better clarity, now supported with animated visuals to guide new players more smoothly.
• Improved Localization – Various descriptions and UI texts have been refined for better clarity and language support.
• Bug Fixes Galore – Tons of issues crushed for a smoother and more stable experience.[/p][p][/p][p]💬 Tell Us What You Think!
We’d love to hear your thoughts on the new changes—drop your feedback in the community tab or discussion board. Every comment helps us shape the full game experience.[/p][p]Thanks for standing with us. We're getting closer to launch, and your support continues to push us forward.[/p][p][/p][p]Keep commanding. Keep conquering.
– Singular Sunshine Studios 🌞[/p]