π’ Demo Update v1.0.2 Has Landed!
[p]
π’ Demo Update v1.0.2 Has Landed!
The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
[/p][p]βοΈ Gameplay
β’ Backdoor Protection β Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack.
β’ Movement Rule β Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldnβt reach the enemy flag.
β’ Threat Levels β Streamlined to 5 effects, keeping challenges clear and impactful.
β’ Max CP Boost β Increased slightly to accelerate late-game pacing and reduce stalemates.
β’ Battle Flag Buff β Base HP increased for both player and enemy flags.
β’ Unit Balance Pass β Many units adjusted to keep battles fairer and more tactical.
β’ New Locations β Additional areas added to broaden exploration.
[/p][p]π Worldmap & Progression
β’ Difficulty Selection β Players can now choose the starting difficulty before each run.
β’ Three difficulties unlocked by default (previously 2).
β’ Early nodes tweaked for smoother starts.
β’ Port travel costs slightly increased for balance.
β’ Sanctuary merged into Church for easier use.
β’ Church Units β Recruiting units at the Church now requires spending Boons equal to their cost.
β’ Character Select Screen β Improved with richer lore and clearer details.
β’ Crown Rewards β Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run.
β’ New Enemy Hordes β More squad types to test your strategies.
β’ New Events β Additional encounters and scenarios to experience.
β’ Shop & Treasure Overhaul:
ββ Black Market β Curse gear only
ββ Blacksmith β Equipment only
ββ Tavern β Consumables only
ββ Treasure β All item types
[/p][p]π€ AI
β’ Improved use of special abilities for tougher opposition.
β’ Faster, sharper decisions create more engaging battles.
[/p][p]π₯οΈ UX & UI
β’ Commanding Controls β Cancel easily with ESC or by clicking empty space.
β’ Unit Swapping β Click another unit while Commanding to switch instantly.
β’ Auto-Cancel β Trying to play a unit without enough CP will now cancel the action automatically.
β’ Codex System β Track and collect lore, units, and items, with indicators for what youβre still missing.
β’ Settings Menu β Cleaner layout with more customization options.
β’ Improved Placement β Lower unit drag height makes positioning clearer and more accurate.
β’ New Shortcut β Rotate units with the middle mouse wheel during Commanding.
β’ New Language Support (beta) β Simplified Chinese, Japanese, and Korean added.
[/p][p]π Other Fixes
β’ Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.
[/p][p]Singular Sunshine Studios π[/p]
The newest update for Conquest Tactics: Realm of Sin has arrived, bringing exciting new features, refined balance, and numerous quality-of-life upgrades. Thanks to your feedback, v1.0.2 makes tactical combat sharper, worldmap progression deeper, and the overall experience smoother and more rewarding.
[/p][p]βοΈ Gameplay
β’ Backdoor Protection β Battle Flags on both sides now repel nearby enemies at the start of each turn, stopping overwhelming rushes and giving players room to counterattack.
β’ Movement Rule β Units can move into adjacent tiles even without ally support, fixing situations where a lone survivor couldnβt reach the enemy flag.
β’ Threat Levels β Streamlined to 5 effects, keeping challenges clear and impactful.
β’ Max CP Boost β Increased slightly to accelerate late-game pacing and reduce stalemates.
β’ Battle Flag Buff β Base HP increased for both player and enemy flags.
β’ Unit Balance Pass β Many units adjusted to keep battles fairer and more tactical.
β’ New Locations β Additional areas added to broaden exploration.
[/p][p]π Worldmap & Progression
β’ Difficulty Selection β Players can now choose the starting difficulty before each run.
β’ Three difficulties unlocked by default (previously 2).
β’ Early nodes tweaked for smoother starts.
β’ Port travel costs slightly increased for balance.
β’ Sanctuary merged into Church for easier use.
β’ Church Units β Recruiting units at the Church now requires spending Boons equal to their cost.
β’ Character Select Screen β Improved with richer lore and clearer details.
β’ Crown Rewards β Even in defeat, players earn Crowns from difficulty and victories, which can be invested in Permanent Upgrades to grow stronger each run.
β’ New Enemy Hordes β More squad types to test your strategies.
β’ New Events β Additional encounters and scenarios to experience.
β’ Shop & Treasure Overhaul:
ββ Black Market β Curse gear only
ββ Blacksmith β Equipment only
ββ Tavern β Consumables only
ββ Treasure β All item types
[/p][p]π€ AI
β’ Improved use of special abilities for tougher opposition.
β’ Faster, sharper decisions create more engaging battles.
[/p][p]π₯οΈ UX & UI
β’ Commanding Controls β Cancel easily with ESC or by clicking empty space.
β’ Unit Swapping β Click another unit while Commanding to switch instantly.
β’ Auto-Cancel β Trying to play a unit without enough CP will now cancel the action automatically.
β’ Codex System β Track and collect lore, units, and items, with indicators for what youβre still missing.
β’ Settings Menu β Cleaner layout with more customization options.
β’ Improved Placement β Lower unit drag height makes positioning clearer and more accurate.
β’ New Shortcut β Rotate units with the middle mouse wheel during Commanding.
β’ New Language Support (beta) β Simplified Chinese, Japanese, and Korean added.
[/p][p]π Other Fixes
β’ Numerous bugs reported by the community have been resolved, making the game more stable and enjoyable.
[/p][p]Singular Sunshine Studios π[/p]