1. Conquest Tactics : Realm of Sin
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  3. Demo Update 1.0.4 is here! ⚔️

Demo Update 1.0.4 is here! ⚔️

[h2]Demo Update 1.0.4 is here! ⚔️[/h2][p]Hi Commanders, 🫡[/p][p] We’re rolling out Demo Update 1.0.4 for Conquest Tactics: Realm of Sin, focusing on quality-of-life improvements, bug fixes, and polish to make every run smoother, clearer, and more tactical.[/p][p][/p][p]This demo build tightens core systems like stuns, summons, and consumables, while also improving readability with better visuals and clearer tags.[/p][p][/p][p]To celebrate, we’ve updated the demo with the changes below.[/p][p][/p][h3]⚙️ Demo Update 1.0.4 Highlights[/h3]
  • [p]New Game Speed Toggle so you can speed up the flow of battle.[/p]
  • [p]Stronger and clearer VFX for all status effects.[/p]
  • [p]New “On Battlefield” tag and corrected ability types for key units.[/p]
  • [p]Smarter AI with more varied unit usage instead of repeating the same picks. [/p][p][/p]
[h3]⚖️ Gameplay & Balance[/h3]
  • [p]Summoned units on the battlefield now also gain +1 cost after being created, matching how other deployed units scale in cost.[/p]
  • [p]Stun now lasts 3 turns and disables abilities for the duration, making it a more impactful form of crowd control.[/p]
  • [p]Consumable items can now be used only on units already on the battlefield, reinforcing positioning and timing as key tactical decisions.[/p]
  • [p]Consumable items are stronger overall, making them more rewarding to use and more central to your strategy.[/p]
  • [p]Half-Beast units have been relocated to the Black Market, and some other units have been swapped around in the Tavern to refresh recruitment paths and synergies.[/p]
  • [p]The AI now repeats the same unit less often and makes use of a broader pool of units, leading to more varied and interesting encounters.[/p]
  • [p]Added an “On Battlefield” tag to clearly show which abilities only work when a unit is deployed versus those that are always active in hand and on the field.[/p]
  • [p]Goblin King is now correctly categorized as an On Battlefield ability type, bringing him in line with his actual behavior. [/p][p][/p]
[h3]🕹️ UX/UI and Feedback[/h3]
  • [p]Added a Game Speed Toggle button, letting you adjust how fast combat flows to your preference.[/p]
  • [p]Added new VFX for all status effects, making it easier to understand what is happening at a glance.[/p]
  • [p]Added upgraded frames to clearly indicate which units, items, and sins are upgraded versions.[/p]
  • [p]Improved the Command Point display so that at the start of combat it no longer shows an inflated value; what you see is now what you actually have.[/p]
  • [p]Hover tag tooltips now display correctly when you inspect units and effects.[/p][p][/p]
[h3]🐛 Bug Fixes[/h3]
  • [p]Fixed multiple localization wording issues so text now reads more consistently and correctly.[/p]
  • [p]Fixed a bug where the Codex would always reset, causing players to lose their viewed and unlocked state.[/p]
  • [p]Fixed a bug where some tooltips would get stuck on screen after purchasing or re-rolling in the Shop and Recruit screens. [/p][p][/p]
[p]Thanks for walking this path of sin, strategy, and fate with us.[/p][p] Try the updated Demo Update 1.0.4, experiment with stronger consumables, and test your tactics against a more varied AI.[/p][p][/p][p]Stay tuned, launch is getting closer.[/p][p]May your conquest be glorious. 👑[/p]