Demo Update 1.0.4 is here! ⚔️
[h2]Demo Update 1.0.4 is here! ⚔️
[/h2][p]Hi Commanders, 🫡[/p][p] We’re rolling out Demo Update 1.0.4 for Conquest Tactics: Realm of Sin, focusing on quality-of-life improvements, bug fixes, and polish to make every run smoother, clearer, and more tactical.[/p][p][/p][p]This demo build tightens core systems like stuns, summons, and consumables, while also improving readability with better visuals and clearer tags.[/p][p][/p][p]To celebrate, we’ve updated the demo with the changes below.[/p][p][/p][h3]⚙️ Demo Update 1.0.4 Highlights[/h3]
- [p]New Game Speed Toggle so you can speed up the flow of battle.[/p]
- [p]Stronger and clearer VFX for all status effects.[/p]
- [p]New “On Battlefield” tag and corrected ability types for key units.[/p]
- [p]Smarter AI with more varied unit usage instead of repeating the same picks. [/p][p][/p]
- [p]Summoned units on the battlefield now also gain +1 cost after being created, matching how other deployed units scale in cost.[/p]
- [p]Stun now lasts 3 turns and disables abilities for the duration, making it a more impactful form of crowd control.[/p]
- [p]Consumable items can now be used only on units already on the battlefield, reinforcing positioning and timing as key tactical decisions.[/p]
- [p]Consumable items are stronger overall, making them more rewarding to use and more central to your strategy.[/p]
- [p]Half-Beast units have been relocated to the Black Market, and some other units have been swapped around in the Tavern to refresh recruitment paths and synergies.[/p]
- [p]The AI now repeats the same unit less often and makes use of a broader pool of units, leading to more varied and interesting encounters.[/p]
- [p]Added an “On Battlefield” tag to clearly show which abilities only work when a unit is deployed versus those that are always active in hand and on the field.[/p]
- [p]Goblin King is now correctly categorized as an On Battlefield ability type, bringing him in line with his actual behavior. [/p][p][/p]
- [p]Added a Game Speed Toggle button, letting you adjust how fast combat flows to your preference.[/p]
- [p]Added new VFX for all status effects, making it easier to understand what is happening at a glance.[/p]
- [p]Added upgraded frames to clearly indicate which units, items, and sins are upgraded versions.[/p]
- [p]Improved the Command Point display so that at the start of combat it no longer shows an inflated value; what you see is now what you actually have.[/p]
- [p]Hover tag tooltips now display correctly when you inspect units and effects.[/p][p][/p]
- [p]Fixed multiple localization wording issues so text now reads more consistently and correctly.[/p]
- [p]Fixed a bug where the Codex would always reset, causing players to lose their viewed and unlocked state.[/p]
- [p]Fixed a bug where some tooltips would get stuck on screen after purchasing or re-rolling in the Shop and Recruit screens. [/p][p][/p]