Patch Notes – Version 1.0.5
This update focuses on refining overall game balance and the difficulty curve, making the early game more approachable for new players while ensuring that experienced commanders continue to face meaningful challenges in the later stages of the campaign.[/p][h2]⚖️ Gameplay Updates[/h2]
- [p]Reworked the overall difficulty curve, making the early game more forgiving while slightly increasing challenge in the late game[/p]
- [p]Adjusted difficulty scaling based on Threat Level so that difficulty ramps up more gradually, reducing steep difficulty spikes[/p]
- [p]Adjusted Battle Flag behavior based on difficulty level, where on Difficulty Level 1 the Battle Flag always receives a fixed damage of 1, and on Difficulty Level 2 it receives only half of the normal damage[/p]
- [p]Slightly increased enemy Battle Flag health while reducing bonus Battle Flag health granted by boss nodes, preventing large difficulty jumps between encounters[/p]
- [p]Slightly increased overall gold rewards from battles and starting gold to provide more flexibility in progression[/p]
- [p]Adjusted item salvage rewards so that salvaging items now refunds 100% of their gold value instead of only half[/p]
- [p]Adjusted overall combat lighting by reducing overly vibrant lighting and visual intensity, better aligning battle scenes with the game’s dark fantasy atmosphere[/p]
- [p]Added the Rematch system, allowing players to retry a battle after defeat. The first rematch is free, while subsequent retries require Crowns, with costs increasing each time. [/p]
- [p]Reworked the Event Re-roll system: the first re-roll is free, while additional re-rolls require Crowns. The cost escalation follows the same rules as the Rematch system.[/p]
- [p]Added a dedicated icon for currency multipliers, clearly distinguished from the standard currency icon for improved readability. [/p]
- [p]Reorganized the Unit Codex into clearer categories, making it easier to browse and reference unit information. [/p]
- [p]While commanding a unit, the item inventory will now automatically close to reduce distractions and unnecessary UI elements, as items cannot be used during this state.[/p]
Our aim is to deliver an experience that feels fairer, easier to understand, and more encouraging for players to experiment and refine their strategies.[/p][p]Thank you for your continued support, Commanders. We look forward to hearing your feedback on Version 1.0.5! ❤️⚔️[/p]