Hotfix 1.0.5f Patch Notes
[h2]Hotfix 1.0.5f Patch Notes[/h2][p]We’ve received reports and feedback from players regarding various issues. Thank you very much for taking the time to share your experience with us. your feedback helps us continue improving the game. The team has been working at full speed to address these problems as quickly as possible.
[/p][h3]Bug Fixes[/h3]
[/p][h3]Bug Fixes[/h3]
- [p]Fixed a crash issue when frequently switching between screens.[/p]
- [p]Fixed a crash issue when playing with a dual-monitor setup.[/p]
- [p]Fixed a crash that could occur while loading into combat scenes.[/p]
- [p]Fixed an issue where playtime was not counted correctly while the game was closed.
[/p]
- [p]Adjusted the overall difficulty curve to be lower and smoother across progression.[/p]
- [p]Reduced the number of enemies in each mob encounter to prevent battles from becoming overly prolonged.[/p]
- [p]Reduced the player’s maximum starting unit count to better align with enemy unit scaling.[/p]
- [p]Reduced the appearance rate of hard-to-kill units (such as those with prevent death during day/night effects), and made them easier to counter, in order to reduce frustration and prevent encounters from feeling unnecessarily drawn out.[/p]
- [p]Added a Reset Data button that completely clears all game data and allows players to start over from scratch. Please use this option with caution.[/p]