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Conquest Tactics : Realm of Sin News

Hotfix 1.0.5i Patch Notes

[p][/p][h2]Patch Notes 1.0.5i[/h2][p]We’ve implemented another update focused on fixing critical bugs, refining gameplay balance, and improving clarity across abilities and UI elements.
This patch addresses summon-related freezes, Codex unlock issues, multiple balance adjustments, and several quality-of-life improvements based on community feedback.[/p][hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where summon unit behavior could cause the game to freeze, preventing AI turns from progressing.[/p]
  • [p]Fixed an issue where the Codex for certain units would not unlock even after the unit had been obtained.[/p]
  • [p]Fixed an issue where Codex entries were not unlocking correctly for units acquired through Blessings.[/p]
[hr][/hr][h3]Gameplay Updates & Balance Changes[/h3]
  • [p]Giant Rock[/p]
    • [p]Ability trigger changed from On Death to On Deploy.[/p]
    • [p]Mana cost increased.[/p]
  • [p]Elenora, The Devoted Mother[/p]
    • [p]Reduced the effectiveness of her Blessing form ability.[/p]
  • [p]Pride[/p]
    • [p]Reduced the additional cost increase caused by its ability.[/p]
  • [p]Dancer[/p]
    • [p]Adjusted stats and modified combat behavior.[/p]
  • [p]Location: Escape Route[/p]
    • [p]Now activates only once and is removed after use.[/p]
  • [p]Location: Graveyard[/p]
    • [p]Reduced the amount of Command Points granted.[/p]
[hr][/hr][h3]Improvements & Quality of Life[/h3]
  • [p]Expanded Active Ability Popup support to better display effects from character abilities, locations, and items.[/p]
  • [p]Added additional tooltip information to the difficulty selection screen for better clarity.[/p]
  • [p]Updated unit ability classification terminology to use tags instead of descriptive text, reducing confusion between ability names and effects.[/p]
    • [p]On DeployWarcry This ability activates when the unit is deployed onto the battlefield[/p]
    • [p]On KillBloodbath This ability activates when this unit successfully kills another unit[/p]
    • [p]On DeathDeath Wish This ability activates when this unit dies[/p]
    • [p]Added tooltip explanations for each ability tag.[/p]
  • [p]Improved localization and translations based on community feedback.[/p]

Our First Bundle Is Here! Celebrate Launch with Deep Fringe

👑 Greetings, Commanders!
[p][/p][p]It’s been a couple of days since launch, and we’re still overwhelmed by the support and feedback we’ve received. Thank you so much to everyone who’s been part of this journey so far, it genuinely means the world to our small studio.[/p][p][/p][h3]To celebrate, we're launching Our First Bundle! ✨📦

[dynamiclink][/dynamiclink]Conquest Tactics: Realm of Sin is teaming up with Deep Fringe to bring you the Your Next Tactical Obsession Bundle.[/h3][p][/p][p]Still on the fence? Or already enjoying the game?
If you love deep tactical gameplay that rewards careful planning and meaningful decisions, this bundle is a great deal you should not miss.[/p][p] 🎁 Get the bundle with an extra 10% discount
More value, more strategy, more intense tactical battles.[/p][p]If you enjoy games where:
✔️ Every turn matters
✔️ Every decision has consequences
✔️ Victory is earned through pure strategy[/p][p]Then this bundle is made for you.[/p][p][/p][p]💬 If you encounter any issues or have feedback, feel free to reach out on Discord or the Steam Community Hub. Thank you for your continued support. Your Steam Reviews mean a lot to us and help the game reach more players. See you on the battlefield. ⚔️ [/p]

Hotfix 1.0.5h – Save Fixes & Performance Improvements

[h2]Hotfix 1.0.5h Patch Notes[/h2][p]We’ve continued monitoring player reports closely after the recent update and have implemented another round of fixes and optimizations.
This hotfix focuses on resolving save-related issues, soft locks, infinite combat loops, and overall performance improvements.
We sincerely apologize to players who were affected, especially those who experienced save data loss, and thank you for your continued patience and support.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where save data could be lost after updating the game version. We sincerely apologize to players affected by this issue.[/p]
  • [p]Fixed an issue where using the Inferno Burst Scroll could cause the item to remain stuck on the player’s cursor after use.[/p]
  • [p]Fixed an issue where the Event Re-roll button using Crowns would not appear the first time the game was played.[/p]
  • [p]Fixed an issue where a Battle node could disappear if the player selected Retry, exited the game, and then reloaded the save.[/p]
  • [p]Fixed an issue with save data not updating correctly after moving between nodes on the World Map.[/p]
  • [p]Fixed an issue where the game could unexpectedly close when the player died in the Graveyard area.[/p]
  • [p]Fixed an infinite loop issue in the Graveyard where Skeleton enemies could repeatedly revive and attack indefinitely.[/p]
    • [p]Skeleton units will no longer reset their Command Points upon death.[/p]
  • [p]Fixed multiple edge cases that could lead to soft locks during gameplay.[/p]
[p][/p][h3]Performance Improvements[/h3]
  • [p]Improved overall game performance and reduced unnecessary resource usage.[/p]
  • [p]Addressed performance degradation and stuttering that could occur during longer play sessions.[/p]
[p]Added a V-Sync toggle option in the settings menu to help reduce frame rate stuttering on certain systems, especially where GPU support exists but drivers are not fully installed.[/p]

Hotfix 1.0.5g – Stability & Crash Fixes

[h2]Hotfix 1.0.5g Patch Notes[/h2][p]We are aware of recent crash and unexpected shutdown issues reported by players. The team has worked quickly to address these problems, and the fixes listed below have now been implemented. We apologize for the inconvenience and appreciate your patience.
[/p][h3]Bug Fixes[/h3]
  • [p]Fixed a crash that could occur when selecting the Chinese language.[/p]
  • [p]Fixed a crash that could occur when entering the Codex.[/p]
  • [p]Fixed an issue where save files could be lost after a game crash.[/p]
  • [p]Fixed an issue where save data could be overwritten or lost during cloud save synchronization.[/p]
  • [p]Fixed an issue where the Blacksmith node could disappear after exiting the node.[/p]
  • [p]Fixed a soft lock issue where the game could freeze and become unplayable.[/p]
  • [p]Fixed an issue where enemy AI could stop acting during combat, resulting in a soft lock.[/p]

Hotfix 1.0.5f Patch Notes

[h2]Hotfix 1.0.5f Patch Notes[/h2][p]We’ve received reports and feedback from players regarding various issues. Thank you very much for taking the time to share your experience with us. your feedback helps us continue improving the game. The team has been working at full speed to address these problems as quickly as possible.
[/p][h3]Bug Fixes[/h3]
  • [p]Fixed a crash issue when frequently switching between screens.[/p]
  • [p]Fixed a crash issue when playing with a dual-monitor setup.[/p]
  • [p]Fixed a crash that could occur while loading into combat scenes.[/p]
  • [p]Fixed an issue where playtime was not counted correctly while the game was closed.
    [/p]
[h3]Gameplay Updates[/h3]
  • [p]Adjusted the overall difficulty curve to be lower and smoother across progression.[/p]
  • [p]Reduced the number of enemies in each mob encounter to prevent battles from becoming overly prolonged.[/p]
  • [p]Reduced the player’s maximum starting unit count to better align with enemy unit scaling.[/p]
  • [p]Reduced the appearance rate of hard-to-kill units (such as those with prevent death during day/night effects), and made them easier to counter, in order to reduce frustration and prevent encounters from feeling unnecessarily drawn out.[/p]
  • [p]Added a Reset Data button that completely clears all game data and allows players to start over from scratch. Please use this option with caution.[/p]