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Lurking Danger News

Add "The Crimson Hunt" to Your Wishlist

[p]Hey everyone![/p][p]I’m beyond excited to announce my upcoming game "The Crimson Hunt". To make sure you don’t miss it, please add it to your wishlist on Steam! Wishlisting helps a lot by boosting visibility and making sure you get notified as soon as it’s available. You can do it here: [/p][p][dynamiclink][/dynamiclink][/p][h3]About the game[/h3][p]In a world where old legends have been forgotten, the hunter Victoria works in the shadows, eliminating the last remnants of the vampire bloodlines.[/p][p]One night, she receives a new mission: infiltrate a secluded Victorian mansion deep in the woods and rescue a young woman named Eleanor, kidnapped by an ancient vampire who has awakened once more. Upon arrival, Victoria discovers the mansion is far more than a simple refuge — it is a sanctuary of darkness, infested with vampires, ghouls, and bloodthirsty creatures.[/p][p]Explore oppressive environments, solve environmental puzzles, and carefully manage your resources: ammunition is scarce, light is vital, and every encounter matters. Combine a variety of weapons and tools to adapt to unpredictable enemies, or team up in local split-screen co-op to face the horror together.[/p][p] [/p][p][/p][p]I also want to share something very important about this project. I’ve been working alongside two incredibly talented writers whose contribution has been truly invaluable.[/p][p]Their creativity, dedication, and passion have not only helped shape the story, but have also motivated and inspired me throughout the process. The script they’ve crafted has become one of the fundamental pillars of this game, giving it depth, emotion, and a strong narrative identity.[/p][p]I’m truly grateful for their support and for believing in this vision.[/p][p]Jeanine Aedo Cyntia Zepeda[/p][p]If you’re interested in working with them or getting in touch, you can find their contact information through the link below. In addition to scriptwriting, they also specialize in Spanish–English and English–Spanish translation.[/p][p]https://www.instagram.com/espadayballesta/[/p][p][/p][p]None of this would have been possible without the community support. Seriously, every comment, share, and kind word has kept me motivated through this entire process. Thank you for being part of this journey—I truly appreciate it. [/p][p][/p][p]Let’s make this launch something special! [/p][p][/p][p] FARELAS.[/p]

Optimization & Settings Update

[p]Patch Notes – Optimization & Settings Update[/p]
  • [p]Improved optimization: unnecessary scripts are now cleaned up to prevent memory leaks, or at least significantly reduce them for now.[/p]
  • [p]The option to enable V-Sync has been restored.[/p]
    • [p]Note: When V-Sync is enabled, FPS limiting will not work.[/p]
  • [p]Improvements and fixes to settings sliders of the camera inversion functionality.[/p]

Performance & Stability Update

[p]Patch Notes – Performance & Stability Update[/p][p]After a long time investigating the cause of the performance issues, I found that Unity (the engine I use) has problems that occur randomly on certain devices. This is not due to a lack of device power or poor optimization per se, but rather an issue related to the engine version itself.[/p][p]However, I’ve found a solution that works and significantly improves performance (tested on a Legion Go S, which is not a particularly powerful device). The main cause was that some animators were using Root Motion, which in certain cases would keep running or conflict—especially during cinematics. This has now been addressed. Additionally, objects with animators that are no longer needed in the scene are now properly destroyed.[/p][p]I’m being very specific with these details because I believe this information may also help other indie developers avoid running into the same issue.[/p][p]Once again, I apologize for these problems, and I truly hope this update greatly improves the game’s performance and overall smoothness on the devices that were experiencing issues.[/p]

Fixes and Performance

[p]Fixes and Performance[/p]
  • [p]Completely removed V-Sync from the game, as it may have been causing frame drops on certain devices.[/p]
  • [p]Fixed an issue introduced in the previous update where characters would not move correctly in co-op mode.[/p]

Massive optimization improvements.

Massive optimization improvements.

After receiving feedback about stuttering and noticeable frame drops, especially during cutscenes, all objects are now preloaded before starting each level. This prevents them from being activated only when the scene triggers, which caused performance drops.

In testing, this not only improved cutscenes but also made the overall game run at a higher frame rate with no noticeable stuttering.

On lower-end devices, levels may take slightly longer to load, but the difference is minimal.

Fixed and improved audio-related issues, along with other bug fixes and general adjustments.