Demo v0.2 Update
Thanks to everyone's feedback and videos since the initial release of the demo, we've been able to track down a lot of early problems. Please see the changelog below:
The big change is that brand new save games will now guide you through the first day via a tutorial, we will look into adding a setting to skip this entirely for those that are comfortable with the game and its mechanics.
demo-v0.2 Release Notes
The big change is that brand new save games will now guide you through the first day via a tutorial, we will look into adding a setting to skip this entirely for those that are comfortable with the game and its mechanics.
demo-v0.2 Release Notes
- Fixed setting audio volumes to 0% looping back around to 100%
- Fixed issues where some audio sounds such as pouring, glass clinking, etc. weren't respecting your audio settings
- Fixed other customers not detecting when they are near puke on the ground
- Fixed numerous random choices not using the full range
- Added a new cash register
- Added the ability to drop and pickup the drinks tray
- Added a tutorial system
- Added UX improvements to build mode
- You can now quickly place items as it will stay in build mode after purchasing an item
- Placing a bar tap has been made easier, now you can look at a grill on the bar and the bar tap should go to the right location
- Added a message to let you know when you have insufficient funds
- You will now stay in build mode after rearranging an item
- You can now quickly place items as it will stay in build mode after purchasing an item
- Added a new special customer
- Added player footsteps
- Added ambient sounds from the Finnish forest
- Added an FOV setting
- Improved the bar tap so its easier to pour from
- Improved the players mopping action
- Improved lighting colours/baking
- Improved widescreen support
- Improved player character animations
- Tweaked the chance of drunk customers puking to 10% (was previously 5%)
- Updated alcohol brand names
- Extended the demo to run for 7 days instead of 2