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Nightmare Frontier News

Nightmare Frontier | New update

[h2]Slitherine Becomes the Official Publisher[/h2][p]We’re proud to announce that Slitherine is now the official publisher of Nightmare Frontier. Their long-standing expertise in strategy games makes them the perfect partner as we continue to grow and refine the project. This collaboration marks an important step forward for the game’s future.[/p][p][/p][h2]New Update Featuring the Final Boss Storyline[/h2][p]Along with this announcement, we’re rolling out a new update that introduces the first phase of Final Boss storyline. This major content addition delivers new missions, key narrative moments, and the climactic encounter that pushes the campaign closer to its endgame. We’re excited for you to experience this new chapter.[/p][p][/p][p][/p][p][/p][p]We really want to thank all the scavangers for the support, the feedback, and the passion for Nightmare Frontier. More news and updates are on the way — stay tuned![/p][p][/p][p]Here the full changelog of today's udpate: [/p][h2]New features [/h2][h3]Endgame[/h3]
  • [p]Challeging boss fight and endgame storyline introduced - do not venture into the Docks unprepared![/p]
[h3]DLSS 4[/h3]
  • [p]DLSS 4 introduced for NVIDIA graphic cards users. The setting can be turned on via Settings\\Graphics\\Upscaler - DLSS[/p][p][/p]
[h2]Improvements[/h2][h3]Tactical Deployment[/h3]
  • [p]Deployed characters can be undeployed directly in gameplay by using LMB / space / A on XBox controller on deployed characters[/p]
  • [p]Deployment area no longer disappears after deploying max characters - deployment are is visible until the players transfers to combat phase[/p]
  • [p]Deployment counter displays current amount of deployed characters in red (when noone is deployed and combat can't start), orange (when at least one character is deployed and the combat can start) and light-gray (when the player deployed max characters)[/p]
  • [p]Deployment queue console LDpad/RDpad glyphs replaced with LT/RT, making character queue navigation consistent in all game modes. Deployment queue can be navigated with both LT/RT and LDpad/RDpad[/p]
[h3]Character tokens[/h3]
  • [p]Character Tokens were visually improved, including frames' visual style, selection states and characters' fear display[/p]
[p][/p][h2]Bug fixes [/h2]
  • [p]Fixed softblock occuring after using Gunblade lvl 3 and higher[/p]
  • [p]Fixed issue with weapons missing from characters' hands while using Piercing Shot[/p]
  • [p]Fixed Dreammachine's double entry in the Glossary[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Nightmare Frontier | Demo ending soon

[p]Hello scavengers! [/p][p][/p][p]A quick heads-up: the Nightmare Frontier demo will be disabled in one week. If you haven’t had the chance to test your strategies, loot, or face the Dreadweavers, now’s the perfect moment.[/p][p][/p][p]We appreciate everyone who tried the demo and shared feedback — it’s been incredibly helpful as we continue shaping the full game. More updates are coming soon, so stay tuned.[/p][p][/p][p]Thanks for your support, and good luck out there… you’ll need it.[/p]

Pumpkin Patch [0.5.4]

[p]This scavenger party is coming home just in time for Halloween! Apologies for the long silence - we ventured a bit too deep into the Nightmare this time around, but we made it back and we’ll have some exciting news to share pretty soon.[/p][p]Meanwhile, the Pumpkin Patch is ripe for harvest![/p][p]
[/p][p]Pumpkin Patch \[0.5.4][/p][p]The changes apply to both the Early Access version and the Demo.[/p][p]
[/p][p]What we added:[/p]
  • [p]New Fear unlocked - added the Fear of Harvest spawning Pumpkin Head enemies. Pumpkin Heads drop Pumpkin Spice resource, opening new upgrade options, [/p]
  • [p]The Sickle - added Sickle to the common melee weapons pool,[/p]
  • [p]Fiery Upgrades - Jawblade and Chopper received new upgrade levels,[/p]
  • [p]Node counter - added a counter displaying the number of nodes visited during current Raid,[/p]
  • [p]Node tooltips - node tooltip’s visibility is no longer limited to 1 row ahead - all nodes display tooltips, allowing for more strategic path planning in the extraction mode[/p]
  • [p]Node frames - added frames differentiating combat and non-combat nodes in the extraction mode, [/p]
  • [p]Tactical Speed Up - added speed up functionality in player turn - pressing Space button (A o X on controllers) will speed up current action,[/p]
[p]
[/p][p]What we fixed:[/p]
  • [p]Speed Up - fixed Speed Up button position in the extraction mode,[/p]
[p]
[/p][p]As always, thank you for the reports and feedback. Remember, if you spot anything weird after the update, drop a note in the Community Hub or ping us on Discord![/p][p]
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Grab this deal before it's too late... ⌛️

[h3]Last chance! Our discount ends today—snag the game now while the loot is still up for grabs at a great price! ⤵️[/h3][p]
[dynamiclink][/dynamiclink]
[/p][h2]📢 Ends: Mon, Aug 11 at 10 AM PDT (7 PM GMT+2) 📢[/h2]

Patch [0.5.3]

[h2]What we fixed:[/h2]
  • Combo & Passive Behaviors - Fixed the trigger order for various behaviors to ensure better gameplay flow.
  • Resource Stacks Count - Fixed the resource stack count bug in the run summary.
[hr][/hr][h2]What we added:[/h2]
  • Stun Resistance Buff - Added a stun resistance buff for scavengers.
  • Wrangler’s Wraps - Added Wrangler’s Wraps to the uncommon pocket items pool.
[hr][/hr]As always, thank you for the reports and feedback. 🙇 Remember, if you spot anything weird after the hotfix, drop a note in the Community Hub or ping us on Discord. ːsteamhappyː

https://store.steampowered.com/app/3310950/Nightmare_Frontier/