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  3. Developer Update #1

Developer Update #1

[p]We are moving closer to a closed public test! Right now, we are focused on internal testing, identifying and fixing bugs, refining systems, populating maps and ensuring everything runs smoothly before opening the doors for wider testing.[/p][p][/p][h2]Internal Testing[/h2][p]During a 3-hour playtest from character creation to visiting the Dockmaster to travel to Aresden or Elvine, we identified 12 bugs and 26 feedback items. All issues are being addressed to make the game as reliable as possible, allowing for wider testing to focus on PvP and balancing. [/p][p][/p][p]Bugs need squashing![/p][p][/p][p][/p][p]We also added Bronze Armour to strengthen early-game balance and progression. It bridges the gap between starting gear and tougher encounters on Traveller's Island, giving new players a smoother, more rewarding path through their first quests and encounters.[/p][p][/p][h2]Making Helrift Faster and More Reliable [/h2][p]After a few 3:00am finishes Vamp has built a brand-new Gate System for Helrift! Think of it as a smart front door to the game: it handles player logins, keeps track of accounts, characters, guilds, and even cosmetics, and then guides players to the right part of the world. By separating the “front door” (Gate System) from the world itself (Game Servers), Helrift can now:[/p]
  • [p]Handle lots of players logging in at once without slowing down the game[/p]
  • [p]Keep player data safe, consistent, and free from duplication[/p]
  • [p]Easily expand the world in the future with more game servers[/p][p][/p]
[h2]Backend and login improvements[/h2][p]We’re moving to Steam logins and work is underway to make this fully functional.[/p][p]Additionally, items are being separated from characters in the database, meaning item operations happen independently. This removes the possibility of duplication and allows us to track individual items across the world.[/p][p][/p][h2]Game Content and Features[/h2][p][/p][p]Occlusion[/p][p]In top-down combat, it’s easy for other players or mobs to become hidden behind buildings, trees, or terrain features. [/p][p]With the new occlusion system, characters that move behind objects can now be seen. This allows players to maintain situational awareness without breaking immersion, particularly during fast-paced PvP battles.[/p][p][/p][p]Clothing Dyes[/p][p]Whether you want to match your guild colours, stand out in town, or just express your style, clothing dyes give you the freedom to look the way you want.[/p][p][/p][p][/p][p][/p][h2]Next Steps[/h2]
  • [p]Continue internal testing and bug fixes.[/p]
  • [p]Prepare for closed public testing on Steam.[/p]
  • [p]Expand and refine systems based on internal feedback.[/p]