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MSAnarchists, Metal League 5 Champions, talk about their path to victory!

1) What is the history behind Metal Sect Anarchists? How did you discover HMM and decided to build this team?

Our team (MSAnarchists) was formed recently, about 2-3 months ago. But, almost every one of us has been playing HMM for a long time. CERXIK, Emerald, Wenquintoz, and I are veterans of this game. Our lineup appeared when CERXIK and Wollund were looking for a clan and stumbled upon MSAssembly, which created a new lineup called: "MSAnarchists". This lineup included: Wollund, CERXIK, Emerald and Wenquintoz (and later they invited me).

2) How and when did you meet Heavy Metal Machines? What do you love the most about the game?

It all started at the beginning of 2017. Filipidze (our friend from the clan OLD_, which is currently VCK) saw this game on Steam when he was looking for free games, later he watched the video on YouTube and got interested, invited me, and later I invited CERXIK. We even wanted to go to the 2017 championship, but unfortunately, it didn’t work out (our fourth player left us without warning). About Emerald (AKA KVAS, AKA Izymryd), we met back in 2017 when playing casual matches (we even played against the entire KVAS roster). Wenquintoz had played in NEON KNIGHTS before and is (as I said before) a veteran of the game. Wollund, joined HMM recently, about half a year ago, I told him about the game, and he was interested in it. But, he is equal in strength to us, as he is trying very hard. We all really like the developers, they are doing their best, bringing interesting things to the game, including: maps, cars, balance, modes, etc. If Hoplon doesn’t succeed or they make some mistakes, they try to fix it and ask the community for help (I personally haven’t seen such close communication with players in other games). The gameplay is very good, it’s a mix of a MOBA-shooter-racing, and it is just something incredible. At first, everything seemed too fast, but as soon as we got used to it, we all immediately got involved in this whole “rock party”. Accessibility plays a big role, as HMM provides great opportunities to enter eSports and receive prizes (especially when compared with other MOBA projects). For all these advantages, we love and respect HMM. (P.S. And of course, I love HMM because of Icebringer. :)


3) During the finals, one of your strongest compositions (with Icebringer) was beaten by a heavy-damage one from Rumerus Bala. What were your thoughts to turn that situation around and get control of the game again?

I mostly play as Icebringer, and as the main creator of tactics with him, I was very surprised, but that was expected from RMS. We know those Brazilian teams: ROLL, RMS, HATI BLUE. They love to play with the “damage” tactic (or 3 interceptors and Photon). I expected that the “damage” would be very high, but in order to kill me on Icebringer, you have to try hard (and they did it). They are really strong guys, I respect their game and tactics. We realized that playing with Icebringer would not work any further, since we lost in the second match. And we decided to play our "new" tactics "Lotus without support", which is a very crazy idea, but you can use it. In the last match, we simply killed those who interfered with our Transporter and exhausted the enemy. Wollund did an excellent job on the Black Lotus (we all did, actually). This plan was, so to speak, our “calling card” and Wollund was a “dark horse” and it worked (with difficulties). And one more thing, Icebringer is not an immortal god, there are 1000 ways to kill him, the main thing is to know how. (Of course, I won’t tell you this :D )

4) How did it feel when you made the final score and knew the title of the championship and the prize were yours?

This feeling... When you strive for something, for a long time and finally get it. Great feeling. It is difficult for me to describe in words my joy and shock from what is happening. Each of us strove for this victory, and we were able to do it. We all achieved victory and for each of us, this day will remain in our memory for many years (or for life!).

5) What will you do with the prize?

Each of us will spend a prize in our needs. For example: Emerald bought a sofa with the prize from the European tournament :D. I think most of us will leave the money and will not spend it until a certain time. Personally, I want to buy a new monitor for my computer. I also know that Wollund will build a new computer for himself.

6) Will we see Metal Sect Anarchists in the next Metal League season? If so, what are your expectations for the tournament?

If nothing serious happens in our lives, then, of course, you will see :D. We are already thinking about the upcoming European tournament. Perhaps we will have changes in the roster (but this is not certain). I think the European teams will be well prepared for the next tournament. But, if they don’t do it, perhaps we will become champions again (now in Europe). But, I am more inclined to believe that everyone will be serious about winning. So that means there will be no easy victories. :D

7) What is your tip for players who are joining the game now and want to assemble a competitive team, and then one day earn money playing HMM as well?

1 = Learn, 2 = Experiment with machines, 3 = Train, 4 = Find friends, 5 = Build a team, 6 = Experiment with tactics. You must clearly understand what you are capable of and on which machines, and if you have weaknesses, then try to fix them, or just don’t think about them and try to direct your forces into another machine (example: you play poorly as interceptors, try playing as a transporter or a support.) And remember, everyone has weaknesses, even invincible champions (it just seems like we are invincible). Never give up and go till the very end. After all, we also did not give up and now we are champions. Thank you all for the interview, and if you read it to the end, then you are a good fellow! Good luck at the HMM Arenas!

Patch Notes (10/10/2019) - Version 6.01.1392

An update has been released today with several important fixes and improvements.

Machine rotation

The machine rotation now has different settings for different game modes. Here are the differences:
  • Casual, Ranked and Metal League
    This is the rotation that changes and is announced every week. There’s a set of machines for accounts levels 1 to 5, and another set of machines for accounts level 6 and above.
  • Training- Interceptor/Support
    New. This rotation is applied to the Training Mode, when you choose to play “Interceptor or Support”. The machines available are: Artificer, Windrider, Stargazer, Rampage, Wildfire, Clunker, Stingray.
  • Training - Transporter
    New. This rotation is applied to the Training Mode, when you choose to play “Transporter”. The machines available are: Black Lotus, Icebringer, Little Monster, Full Metal Judge.
Training Mode
General
  • The tooltip texts have been updated.
  • The icons for “Transporter” and “Interceptor or Support” modes have been updated.
  • Some other texts on the pick screen have been updated.
Transporter mode updates
Several changes have been made in the Transporter training.
  • Fixed a bug that made the bots follow the wrong path when following a Transporter.
  • The enemies’ bots difficulty has been increased.
  • The bots’ movement speed is no longer reduced.
  • The bots are no longer invulnerable when paralyzed.
  • The bots are now getting paralyzed only when the player is not carrying the bomb and the bots are far from the bomb.
Bots improvements
  • The bots movements were improved, and they are now moving more smoothly, and it is less likely that they will drive over droppers, lava or acid.
  • The bots are now launching the bomb towards the goal, in the Metal God and Temple of Sacrifice arenas, more efficiently.
Instructor improvements
  • The speech lines are now triggered for a limited number of times (3) per match.
Bug Fixes
General
  • Fixed a bug that caused machines to cross walls when enemies used weapons that push and the target is near a wall.
Store
  • Fixed a bug on several models that were appearing under the wrong category.
  • Fixed a bug that caused several Idol and Rockstar models not to be available for Fame.
Dirt Devil
A bug fix was released for Dirt Devil, and it required a small change on its weapon 3.
  • The cooldown has been increased from 4,5 to 5 seconds.
Wildfire
  • Fixed a bug that caused the Special Weapon effect to stop following the machine on certain conditions.
  • Fixed a bug that caused the Special Weapon not to deal damage to enemies within its area on certain conditions.
  • Fixed a bug that caused the Special Weapon not to deal the damage over time before its final explosion.
  • Fixed a bug that caused the Special Weapon to continue dealing damage even after dying.
  • Fixed a bug that caused the weapon 3 damage to be applied only after its visual effect ended.
  • Fixed a bug that caused the weapon 2 to continue dealing damage even after dying.
Icebringer
  • Fixed a bug that caused Icebringer to drop the bomb in certain cases.

To share your feedback, please post in the General Discussion forum.

Heavy Metal Machines Team

Patch Notes (03/10/2019) - Version 5.01.1380

Hello, Metal Gladiators

An update has been released today with an important change on the Ranked Mode.

Ranked Mode
  • The Temple of Sacrifice arena has been removed from Ranked Mode.

To share your feedback, please post in the General Discussion forum.

Heavy Metal Machines Team

Patch Notes (25/09/2019) - Version 5.01.1380

A new update has been released today bringing the season 6 contents and also balance for some machines.
General
  • The main menu, Metal Pass and machine selection screen backgrounds have been updated with season 6 theme.
  • The main menu music have been updated with season 6 theme.
Balance
Dirt Devil
Weapon 1
  • When enemies driver over mines, they’ll won’t be able to control the machine for 0,25 seconds
  • The Global Cooldown has been reduced from 0,4 to 0,2 seconds
  • The Special Weapon energy gain has been increased by 24%
PS.: Global cooldown (or GCD) is a shared cooldown timer applied to all weapons after they're executed.

Weapon 2
  • The cooldown has been reduced from 10 to 5 seconds
  • The weapon duration has been increased from 5 to 7,5 seconds.
  • The weapon can only be activated once at a time.
  • The Global Cooldown has been reduced from 0,4 to 0,2 seconds.
  • The Special Weapon energy gain has been increased by 34%
PS.: Global cooldown (or GCD) is a shared cooldown timer applied to all weapons after they're executed.

Weapon 3
  • The cooldown has been reduced from 6 to 4,5 seconds.
  • The damage has been reduced from 200 to 140.
  • The Special Weapon energy gain has been increased by 34%
Stingray
Weapon 1
  • The Special Weapon energy gain has been increased by 14%
Weapon 2
  • The Special Weapon energy gain has been increased by 34%
Weapon 3
  • The Special Weapon energy gain has been increased by 14%
Vulture
Weapon 1
  • The mark time has been reduced from 7 to 5 seconds.
Weapon 2
  • The Weapon 1 mark timers are no longer reset when pulling the blades back to Vulture.
Special Weapon
  • The maximum number of blades has been reduced from 30 to 25.
Metal Pass Season 6 - Knights, Dragons & a Two-headed Ogre

A new season has begun, bringing a total of 112 new rewards, including: 7 new models, 12 new visual effects, 10 emotes, 2 avatar portraits and 9 sprays.
[previewyoutube][/previewyoutube]
Here are some highlights - check out all the other rewards in the game!
Models
Heavy Metal Category
  • Killer J. - The Mischievous Gadgeteer
  • Peacemaker - The Ogrenaut Arbalister


Metal Legend Category
  • Dirt Devil - Too Stubborn to Die (Shaman)
  • Artificer - The Elvish Wreathcrafter


Rockstar Category
  • Metal Herald - Angelic Chords (Royal)
  • Black Lotus - The Morning Paladin
  • Vulture - The Avenging Knight
Emotes
New items on the Shop
  • Kill Effect - Critical Failure
  • Bomb Score Effect - Critical Hit
  • Emote - Fumble
  • Emote - Natural 20
Bugs Fixed
General
  • Fixed a bug where in certain cases, a bomb launched towards the score line didn’t follow the proper direction.
  • Fixed a bug in the texts from the Tutorial loading screen.
  • Fixed a bug with the colors of Icebringer’s model “Fafnir’s Treasure”.
Metal League
  • Entering the Metal League queue no longer adds the team to the ranking.


To share your feedback, please post in the General Discussion forum.

Heavy Metal Machines Team

Meet the Metal League 5 Champions!

Metal League 5 has ended last Saturday with insane and fierce battles! Now we can declare the best 4 teams in Heavy Metal Machines this season:

1st place - Metal Sect Anarchists
User_Доширак (C)
Wollund
BAD TIME
Wenquintoz
No_Name

2nd place - Rumerus Bala
bardZ (C)
SoyeR
PuppZ
RickyLike
DanielPenha

3rd place - Rumerus F@c@
Ichihara (C)
Bonafai
thGOD^
L'enfer
King Joke

4th place - Metal Sect Assembly
Scr@tcH (C)
Byakudark
MagentaView
Grille'D Pain
Devil.Driver


The European team MS. Anarchists became champions after beating the Brazilian team Rumerus Bala in ferocious battles of a best of 3. The winning team was declared after shooting its last bomb, in a match that was 3 to 2.

Communities worldwide were reunited to watch the Metal League Livestream of these Grand Finals. Watch it right now on Youtube:
https://www.youtube.com/watch?v=ujPP67FwQ4Y

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