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🔥 Firestorm Unleashed - Massive New Power Perk Arrives in Hexborn

[p]Hey everyone! Hexborn recently crossed 2,000 wishlists, which has been a huge milestone and motivator for me, thank you all for the support. I’ve been laser-focused on preparing the first playable prototype, which will be available to try on-site at DreamHack Stockholm next week.[/p][p]As the game grows, I’ll be using wishlist milestones to gauge interest and guide the next steps. But for now, here’s a look at one of the new systems going into the prototype: Active Perks.
[/p][hr][/hr][h2]⚡ What Are Active Perks?[/h2][p]Active Perks are a new perk type that give you explosive, high-impact abilities during combat. They’re powered by a Unified Power Meter that fills as you fight. [/p][p]The Power Meter appears as a half-circle ring around your crosshair, and once it’s full, it enters a Ready state. Your next specific action automatically triggers the perk.[/p]
  • [p]No new keys.[/p]
  • [p]No cooldown timers.[/p]
  • [p]No extra UI.[/p]
[p]Active Perks stay completely woven into the FPS rhythm: you fight, the meter fills, and your next move unleashes something devastating.


[/p][hr][/hr][h2]🔥 Feature Spotlight: Firestorm (Fire Archetype)[/h2][p]Firestorm is one of the first Active Perks available in the prototype.[/p][p]It’s tied to the melee attack action. When your Power Meter is full, your next melee doesn’t swing, it summons a cursed spellbook that erupts into a spiraling fire vortex, ripping through everything around you.[/p]
  • [p]Perfect for crowd clearing[/p]
  • [p]Creates clutch “room wipe” moments[/p]
  • [p]Rewards aggressive, up-close play[/p]
[p]For a bit of backstory: the spellbook itself is a pulp-horror grimoire in the Necronomicon tradition, bound in leathery hide, etched with crude glyphs, and screaming with trapped faces.



Firestorm lets you turn a desperate melee into a last-second explosion of survival.
[/p][hr][/hr][h2]🔧 Why Active Perks Matter for the Prototype[/h2][p]Active Perks expand Hexborn’s buildcraft in a way that stays true to the boomer-shooter heart of the game:[/p]
  • [p]Tactical timing without micromanagement[/p]
  • [p]Synergies between perks, weapons, and player actions[/p]
  • [p]Distinct build identities (jump-focused, melee-focused, dash-focused, etc.)[/p]
  • [p]Big, satisfying spikes of power during arena combat[/p]
[p]These perks are now part of the core experience and will be available in the first playable prototype.[/p][p][/p][hr][/hr][p]Thanks for reading! And if you enjoy retro FPS combat mixed with roguelite progression, feel free to wishlist Hexborn, it really helps a lot.
[/p][p]See you in the next update![/p][p]
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