Patch 1.7 notes - 2/19/2020
This update took me a long time to deliver but it offers a ton of improvements.
First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes.
You can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future!
I heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and QoL upgrades. Full patch notes as follows!
-made it so eggs can't be discarded or dropped when you die
-reworked the start of the game so the conversation with the snake in the tunnel goes VERY differently and you get a creature right away
-you are confronted with your first story oriented battle very early now
-you meet Mirai in a different way now
-events are very much streamlined in a completely new way
-added new acheivments
-fixed an issue where you could walk through some walls in the Frank's cave.
-fixed a graphical issue with some crates you can loot in that cave
-fixed game crash tied to fast traveling
-***Added "Bug Bunnie" to tobys house to fix issues caused by loading out dated saved files (im super proud of him from a development perspective and how he works.)
-Changed movement controls to WASD
-Added back in mouse support
both still need testing and may not be stable
-implemented a controls update check system for smoothly transitioning into WASD movement (makes sure your old preferences don't compete with new controls for buttons)
-removed a random wandering Shattered from the village that wasn't supposed to be there.
(also uploading a quick patch now to fix a crash I found caused by 1.7 when speaking to harbos at the center of town.)
First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes.
You can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future!
I heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and QoL upgrades. Full patch notes as follows!
-made it so eggs can't be discarded or dropped when you die
-reworked the start of the game so the conversation with the snake in the tunnel goes VERY differently and you get a creature right away
-you are confronted with your first story oriented battle very early now
-you meet Mirai in a different way now
-events are very much streamlined in a completely new way
-added new acheivments
-fixed an issue where you could walk through some walls in the Frank's cave.
-fixed a graphical issue with some crates you can loot in that cave
-fixed game crash tied to fast traveling
-***Added "Bug Bunnie" to tobys house to fix issues caused by loading out dated saved files (im super proud of him from a development perspective and how he works.)
-Changed movement controls to WASD
-Added back in mouse support
both still need testing and may not be stable
-implemented a controls update check system for smoothly transitioning into WASD movement (makes sure your old preferences don't compete with new controls for buttons)
-removed a random wandering Shattered from the village that wasn't supposed to be there.
(also uploading a quick patch now to fix a crash I found caused by 1.7 when speaking to harbos at the center of town.)