Patch 1.3
I had to push an emergency patch - in the rush I forgot to update the versioning on the title screen so it still says 1.2. I won't make this mistake again in the future.
Changes:
-fixed issue where battlers were standing on the wall in cave battleback
-free play travel areas now start as "unknown regions" and you now use travel passes to "explore" them. Once explored, you can travel to them without passes.
-reworked Marl Cauldron Quest so when teleporting to beach for shells, there's dialogue that explains reasoning better, also now gives the player the choice whether to go or not.
-fixed issue where interacting with the raft at the start of story mode could get toby stuck
-adjusted the tempo of wait times during opening scene
-starting a new game now starts with settings and control scheme set up menus
-now if your bag is full and you try to pick up a plant or cut a log, the game stops you before you destroy/drop the item.
Changes:
-fixed issue where battlers were standing on the wall in cave battleback
-free play travel areas now start as "unknown regions" and you now use travel passes to "explore" them. Once explored, you can travel to them without passes.
-reworked Marl Cauldron Quest so when teleporting to beach for shells, there's dialogue that explains reasoning better, also now gives the player the choice whether to go or not.
-fixed issue where interacting with the raft at the start of story mode could get toby stuck
-adjusted the tempo of wait times during opening scene
-starting a new game now starts with settings and control scheme set up menus
-now if your bag is full and you try to pick up a plant or cut a log, the game stops you before you destroy/drop the item.