Patch 1.81
This is a small patch that does NOT add new content but addresses issues with existing content.
Please note that I goofed during the encryption and upload of this update and forgot to add the new version number to the title screen, so 1.81 is NOT reflected on launch.
It also lays the ground work for steam controller support, since I had to upload back end files in order to do in steam testing and implementation for steam controller support, so while it is not live for users, it is on the way. The Patch notes are as follows.
-A major issue was addressed, where it was not possible to enter a building in the swamp that starts a huge chain of events. This blocked off a lot of the swamp content that was supposed to become available. It's fixed now, so if you couldnt figure out what to do in the swamp to progress, this is probably why.
-experimenting with an auto save/auto load set up for retrying boss fights.
-fixed issue where food stopped counting down after using town crystal.
-fixed issue where you could get stuck by using the feathered egg instead of the mysterious egg due to incubation timer.
-fixed a bunch of pathing and collision issues on the crash site beach.
-fixed issue where Harbos disappears when you talk to him.
-fixed issue where plants were growing ontop of trees on the fight club map.
-fixed an issue where SOMETIMES the crashsite beach would show the wrong graphics for the upper layer.
-fixed an issue where build icons remained on bridge in beach cave AFTER you finished the construction of the bridge.
-fixed issue where new treasure chest in story puzzle room disappeared during interaction.
-fixed graphical issue with tree overlay in town farm.
-fixed issue where the wrong dialogue box was showing up behind the potion shop keepers dialogue.
-fixed issue where the lasers that trap the nature spirit, come back after solving the puzzle.
-fixed some overlay issues in the swamp (im sure there will be more).
-changed some "woa"s to "woah"s.
-added missing description to miracle flask item.
-added some action files to the backend for the purpose of implimenting steam controller support. (more on this soon.)
Please note that I goofed during the encryption and upload of this update and forgot to add the new version number to the title screen, so 1.81 is NOT reflected on launch.
It also lays the ground work for steam controller support, since I had to upload back end files in order to do in steam testing and implementation for steam controller support, so while it is not live for users, it is on the way. The Patch notes are as follows.
-A major issue was addressed, where it was not possible to enter a building in the swamp that starts a huge chain of events. This blocked off a lot of the swamp content that was supposed to become available. It's fixed now, so if you couldnt figure out what to do in the swamp to progress, this is probably why.
-experimenting with an auto save/auto load set up for retrying boss fights.
-fixed issue where food stopped counting down after using town crystal.
-fixed issue where you could get stuck by using the feathered egg instead of the mysterious egg due to incubation timer.
-fixed a bunch of pathing and collision issues on the crash site beach.
-fixed issue where Harbos disappears when you talk to him.
-fixed issue where plants were growing ontop of trees on the fight club map.
-fixed an issue where SOMETIMES the crashsite beach would show the wrong graphics for the upper layer.
-fixed an issue where build icons remained on bridge in beach cave AFTER you finished the construction of the bridge.
-fixed issue where new treasure chest in story puzzle room disappeared during interaction.
-fixed graphical issue with tree overlay in town farm.
-fixed issue where the wrong dialogue box was showing up behind the potion shop keepers dialogue.
-fixed issue where the lasers that trap the nature spirit, come back after solving the puzzle.
-fixed some overlay issues in the swamp (im sure there will be more).
-changed some "woa"s to "woah"s.
-added missing description to miracle flask item.
-added some action files to the backend for the purpose of implimenting steam controller support. (more on this soon.)