Early Access Patch 1.5 - 12/13/2019
So not this patch but next patch will be a "new content" patch. There will be a lot of cool new stuff to see and do so stay tuned. I wanted to have that out this week but it just took me longer to get ready than I would have liked, and you guys kept finding bugs I had to address :P which is awesome, I'm extremely grateful. The patch notes for the current update are as follows:
-fixed issue where blacksmith upgrade sign was disappearing
-fixed issue where trying to upgrade alchemy shop would crash the game
-fixed and cleaned a bunch of back end stuff related to building upgrades
-eliminated the map that's in-between the village, the farm and toby's home and moved toby's home right into the village
-fixed issue where notification on blacksmith wasn't going away after first visit.
-adjusted blacksmith teleport so that it's less likely you will accidentally leave as soon as you enter.
-reworked the scene where you meet peloo: You can now meet him on your first pass up the cliff and not just the egg he's sitting on
-item depot upgrade is no longer available until you have met peloo
-fixed bug where talking to the lost and found dog for the first time causes the screen to go black and stay black.
-game checks inventory space before trying to give you rocks from bucket in item depot
-removed conversation with Padu about where to find shells since the game now holds your hand through that part.
-game now checks players inventory space before Padu gives you anything from his searches
-fixed graphical overlay issue on cave entrance near the franks' beach
-fixed issue where blacksmith upgrade sign was disappearing
-fixed issue where trying to upgrade alchemy shop would crash the game
-fixed and cleaned a bunch of back end stuff related to building upgrades
-eliminated the map that's in-between the village, the farm and toby's home and moved toby's home right into the village
-fixed issue where notification on blacksmith wasn't going away after first visit.
-adjusted blacksmith teleport so that it's less likely you will accidentally leave as soon as you enter.
-reworked the scene where you meet peloo: You can now meet him on your first pass up the cliff and not just the egg he's sitting on
-item depot upgrade is no longer available until you have met peloo
-fixed bug where talking to the lost and found dog for the first time causes the screen to go black and stay black.
-game checks inventory space before trying to give you rocks from bucket in item depot
-removed conversation with Padu about where to find shells since the game now holds your hand through that part.
-game now checks players inventory space before Padu gives you anything from his searches
-fixed graphical overlay issue on cave entrance near the franks' beach