MoteMancer: The Elemental Mastery Update has Arrived!
[h3]MoteMancer's second Major update is now Live![/h3]
Elemental Mastery brings a massive amount of additional content to your alchemical garden. The Research Tree has been infused with dozens of new researches, complete with new spells, new structures, and new synergies. Every node in the research tree that was shattered is now available, and the tree itself has grown with the help of our community. There's a ton to cover, but I'll go into the highlights first, with complete patch notes below.

[h3]Research Complete[/h3]
MoteMancer's tree now has over 200 research nodes available, with a focus on meaningful upgrades and filling out a few of the later elements. Let's do a quick highlight for each element:
A reminder that spells have always had the ability to toggle their additional functionality on and off, but there is now a Spell Tooltip window that reminds you of the state you are in.
Full patch notes below for all the gritty details :)
New Sovereign Manaheart and Overgrowth Pillar
[h3]Aesthetic Alchemy[/h3]
The underlying tech for our art pipeline has received a significant overhaul. In the short term this means that each structure is now much more performant, and unifies their artistic reach. Every structure has received a night-lighting pass, and elemental dissolves. Structures now are uniformly affected by wind, and are set up for future animation polish.
The planes themselves have also been better balanced for day and night lighting, as well as terrain texture improvements. Terrace of Trails - a new Air structure - also has a new suite of elemental paths to extend the simple Swiftstone that Salt provides.
[h3]Extra Highlights[/h3]
In preparation for the next update, the ability to start a playthrough from any Plane has been added! You can find this by going into the options menu from the main menu before you begin a new game - this will be massively fleshed out in the future, but this early access will help make sure that alternate plane starts are tuned appropriately. Note that tutorials are not available for custom plane starts.
[h3]State of the Game and the Future[/h3]
With the Research Tree complete, the next phase of development will focus on expanding replay-ability through affixes. This update was able to hit lighting and new structure art very well, so the next phase is going to be much more animation, FX, and UI focused. I will be off for the holidays spending time with family, but will be back at it in full force in January. The Affix update is tentatively planned for February 2026. HUGE shoutout to the alpha testers for helping land this patch! The game will continue to improve with all of your feedback.
Happy Holidays everyone, thank you for making this year automagical 🌿
~CyanAvatar

If you’ve been waiting to jump in, now’s a great time! MoteMancer is 20% off during the Elemental Mastery Update and Winter Sale!
https://store.steampowered.com/app/3320980/

[h2]Steam Reviews[/h2]
Sharing your thoughts about MoteMancer in a Steam Review is one of the best ways to help the game grow. Understanding what is working, what could use improvement, and most importantly what you hope to see for the future is and always will be what drives the game forward. Your voice matters, and directly affects decisions made throughout the development process.

[h2]MoteMancer has a Wiki![/h2]
If you are ever feeling stuck, check out the MoteMancer Wiki for additional information, or join our Discord and introduce yourself. There are plenty of friendly alchemists there to help.

[h2]Full Patch Notes - v0.3.014[/h2]
Crafting Window and Research tree have been reorganized. Your save game progress is associated with research node position rather than specific tech, so some researches may have to be reacquired. Others you may now have for free.
You can start a playthrough from any plane by going to the Gameplay Menu from the Main Menu. MoteMancer is a complex game - starting from a Plane besides Life will be very challenging especially if you are unfamiliar with the game's mechanics. This will evolve into a formal world and affix selection for the next patch, but have fun in the meantime :)
[h3]New/Updated Research and Structures[/h3]
Life:
[h3]Quality of Life:[/h3]
[h3]Aesthetics:[/h3]
[h3]Performance:[/h3]
[h3]Bug Fixes[/h3]
For the curious alchemists among you: a link to the full Elemental Mastery Research Tree lies below. Those who prefer discovery may wish to avert their gaze.

Elemental Mastery brings a massive amount of additional content to your alchemical garden. The Research Tree has been infused with dozens of new researches, complete with new spells, new structures, and new synergies. Every node in the research tree that was shattered is now available, and the tree itself has grown with the help of our community. There's a ton to cover, but I'll go into the highlights first, with complete patch notes below.

[h3]Research Complete[/h3]
MoteMancer's tree now has over 200 research nodes available, with a focus on meaningful upgrades and filling out a few of the later elements. Let's do a quick highlight for each element:
- Life: Overgrowth Pillar provides a way to extend your Mote Fields by growing Flora on them - with the new addition of Mystical Agriculture allowing your Collectors to harvest Flora in addition to raw motes. Sovereign Manaheart carries this theme and has been changed to convert abundant solar power back into the ground and replenish Mote Fields directly, and even grow them beyond their initial footprint.
- Earth: Excavator has moved to earlier in the tree to assist in early itches for base refactoring, and later Titanic Command allows you to increase the radius of both Nudge and Excavator to exert your will upon the world. Chests also now have slot locking and synergy with Earth Grippers, allowing double pickups from an Earth Chest with an Earth Gripper.
- Fire: Luminarium is finally available, with the ability to kit out your base with elemental lighting. Thermal Towers have an upgrade to double their connection distance, and placement of Fire Wires now places successive structures at their correct distances. Void Tower allows for wireless power transmission, and the Foundry creates the opportunity for a significant Elemental Production boost and feedback loop.
- Shadow: Umbral Waygates and Slipways are in and provide both intraplanar and interplanar teleportation respectively. Mark / Return is a new spell on the block that will allow you to bind a unique location that you can return to at will. Blackhole Monolith will drag Rifts towards them, and Radiantshrooms increase the range of your Runeshroom Rituals.
- Air: Enchanted Grippers and Deltas are in - allowing you to filter your factory lines, and Omni Grippers give you even more freedom - allowing you to set any input and output slot you like. Vortex is a new spell that will passively snag items from nearby chests to top off your inventory stacks, and Cloudspring Fountain is a new super-distributor of items, combining the best of Streamways and Air Grippers.
- Water: By popular request, Streamways Deltas can now reverse their direction, changing from a Delta to a Tributary. Mana Pools have gained synergy with Downpour Bastions in two ways: Overflow will increase the storage capacity of Mana Pools near Bastions, and Whirlpool will cleanse Entropy that drains 1000 Power from the Pool, creating a powered safety wall. Riptide will also pickup items from Pedestals to allow you to wipe the slate clean when you need it.
A reminder that spells have always had the ability to toggle their additional functionality on and off, but there is now a Spell Tooltip window that reminds you of the state you are in.
Full patch notes below for all the gritty details :)
New Sovereign Manaheart and Overgrowth Pillar[h3]Aesthetic Alchemy[/h3]
The underlying tech for our art pipeline has received a significant overhaul. In the short term this means that each structure is now much more performant, and unifies their artistic reach. Every structure has received a night-lighting pass, and elemental dissolves. Structures now are uniformly affected by wind, and are set up for future animation polish.
The planes themselves have also been better balanced for day and night lighting, as well as terrain texture improvements. Terrace of Trails - a new Air structure - also has a new suite of elemental paths to extend the simple Swiftstone that Salt provides.
[h3]Extra Highlights[/h3]
In preparation for the next update, the ability to start a playthrough from any Plane has been added! You can find this by going into the options menu from the main menu before you begin a new game - this will be massively fleshed out in the future, but this early access will help make sure that alternate plane starts are tuned appropriately. Note that tutorials are not available for custom plane starts.
[h3]State of the Game and the Future[/h3]
With the Research Tree complete, the next phase of development will focus on expanding replay-ability through affixes. This update was able to hit lighting and new structure art very well, so the next phase is going to be much more animation, FX, and UI focused. I will be off for the holidays spending time with family, but will be back at it in full force in January. The Affix update is tentatively planned for February 2026. HUGE shoutout to the alpha testers for helping land this patch! The game will continue to improve with all of your feedback.
Happy Holidays everyone, thank you for making this year automagical 🌿
~CyanAvatar

If you’ve been waiting to jump in, now’s a great time! MoteMancer is 20% off during the Elemental Mastery Update and Winter Sale!
https://store.steampowered.com/app/3320980/

[h2]Steam Reviews[/h2]
Sharing your thoughts about MoteMancer in a Steam Review is one of the best ways to help the game grow. Understanding what is working, what could use improvement, and most importantly what you hope to see for the future is and always will be what drives the game forward. Your voice matters, and directly affects decisions made throughout the development process.

[h2]MoteMancer has a Wiki![/h2]
If you are ever feeling stuck, check out the MoteMancer Wiki for additional information, or join our Discord and introduce yourself. There are plenty of friendly alchemists there to help.

[h2]Full Patch Notes - v0.3.014[/h2]
Crafting Window and Research tree have been reorganized. Your save game progress is associated with research node position rather than specific tech, so some researches may have to be reacquired. Others you may now have for free.
You can start a playthrough from any plane by going to the Gameplay Menu from the Main Menu. MoteMancer is a complex game - starting from a Plane besides Life will be very challenging especially if you are unfamiliar with the game's mechanics. This will evolve into a formal world and affix selection for the next patch, but have fun in the meantime :)
[h3]New/Updated Research and Structures[/h3]
Life:
- Mystical Agriculture - now additionally enables Collectors to harvest nearby Flora before Motes.
- Overgrowth Pillar - Place near Mote Fields to grow Flora on top of Motes.
- Fertile Ground - Upgrades Overgrowth Pillar and Biorhythm to grow Flora on any element.
- Sovereign Manaheart - Has changed to replenishing Mote Fields with Power. Current tuning is 1000 Power per Mote, pulses every 8 seconds, up to 500,000 power per pulse. Like Spindle, one of its tiles must overlap the center of a Mote Field in order to be placed.
- Excavator has moved into Tier 1 Research
- Nudge has moved out to Tier 2 Research
- Seismic Flare has moved to the Entropic Research Tree on the North side.
- Stonebound - Allows Earth chests to lock a slot to a specific item. Use the top corner of the slot to set it.
- Titanic Command - Excavate can now toggle a +2 range when the player has this upgrade. It will harvest everything in that radius. Nudge now also works with the extra radius if toggled on.
- Ancient Strength - Allows Titan Grippers to double their reach.
- Delve - Earth Grippers grasp twice as many items from Earth Chests.
- Raze - Meteor Swarm destroys Flora and Excavate allows building on top of Flora.
- Charged Lodestone - Affectionately known as Chest Trains. Allows you to send Earth Chests sailing across the map with stored up power.
- Foundry - Uses Brimstone to generate an abundance of Elements.
- Basalt Chest has been removed.
- Luminarium - New elemental Lights for each element are available to spruce up your base aesthetically.
- Thermal Filament - Doubles Thermal Towers Connection range.
- Radiantshroom - Place 6 of these, one at each corner of a Runeshroom Ritual to double its area of effect.
- Radiant Glow - Upgrades Radiantshrooms to increase the area even further.
- Void Tower - Connects to other Void Towers on the same plane, transferring power between them, effectively creating a long-range wireless connection.
- Blackhole Monolith - Slowly drags Rifts towards its core.
- Echoflare - Upgrades Manaflare to act as an additional Echotracer source.
- Umbral Waygate - Player made teleporter that will allow you to travel to another Waygate on the same plane. Walk over the Waygate and select a star to teleport to.
- Sinkhole - Ichor slicks can now be upgraded to have double storage.
- Mark / Return - Allows you to place a Mark in the world that you can return to at will. Swap modes to set a new Mark.
- Omni Gripper Allows setting source and destination in any configuration around its 6 directions.
- Tunneling Grip - Upgrades Omni Gripper to be able to extend reach.
- Slipway - A player-made planar portal that will travel between Shadow, Air, Water, and Fire planes.
- New Spell - Vortex (Aura) - Gathers ingredients from nearby Structures to replenish your inventory. Will only grab from output and unrestricted (chest) slots, and will fill to stack cap for everything in the player inventory.
- Terrace of Trails - New elemental Paths for each element are available to spruce up your base aesthetically - still grants the same 30% move speed buff that Swiftstone does.
- Streamline - Streamways and Air Grippers do not block air flow tiles.
- Enchanted Gripper - Air-style gripper with filtering. Modes for Allow and Deny, and setting a single entity per source or destination
- Enchanted Delta - Streamway Delta with the same filtering options.
- Cloudspring Fountain - Feed items directly in with Streamways and the fountain will distribute them to any structure under its influence.
- Torrential Slipstream removed.
- Tributary - Allows you to flip the direction of Streamway Deltas
- Shoal Sweep - now also includes gathering from pedestals.
- Whirlpool - Entropy over Mana Pools will be cleansed after 1000 Power is drained. Allows you to use Mana Pools as a wall against entropy
- Overflow - Downpour Bastions grant nearby Mana Pools 20% more Power storage.
[h3]Quality of Life:[/h3]
- All grippers have a new corner UI to facilitate functional mode swaps
- Inventories can now be set to freeform instead of auto sorted - enabled in the options menu.
- Chest slots can now be truncated with a red lock button in the bottom right corner of their UI.
- Added a Spell Hover tooltip to show the name of the spell and the function status of the spell. You can toggle the function while the spell is hovered.
- All collectors have an in-game indicator for primary output direction
- Changed rift reaper Mote Patch generation so that it doesn't always merge with the original mote patch.
- Recipes in structures now show hovers per ingredient rather than just the final product
- Simple hovers show more information
- Fire Wires now have a special placement style that will place them at max distance while click and holding.
- Recipe times have increased for more advanced structures
- Deprecated Structures like Torrential Slipstream and Basalt Chest will still load but they are unable to be crafted any more.
- Earth Chest art has updated and now always sorts under the player - Collision on Earth Chests has been removed.
- Buildings which require 100% saturation will now show their no power indicator on their structure and in their respective windows when saturation is less than 100%.
- Shift + Mouse Wheel will now rotate Structures while in build mode.
[h3]Aesthetics:[/h3]
- All structures have new player sorting layers
- Powered UI corner now uses the mana flare shader
- New lighting pipeline should improve lighting at all times of day throughout the game, and allows for structural lighting at night.
- Air Power corridors now have FX art showing their area of effect.
- Entropy tree now has colors for elemental nodes
- Refactor Fire Wire connections now create fewer overlapping wires.
- Life, Shadow, and Air planes have had terrain and lighting passes.
- Updated art for: Sovereign Manaheart, Void Collector, Darkgrove, Ember Collector, Tar Cauldron, Crystal Loft, Lava Barrier
[h3]Performance:[/h3]
- Power grid optimization
- Planar Clouds are now much cheaper to render
- Fixed performance around upgrading Life Power Networks
- All structures have been atlassed, reducing draw calls by ~60%
[h3]Bug Fixes[/h3]
- Shockwave (distortion that happens when you cast manaflare) should not use a shared material in case the last one hasn't fully cleaned up before a new one starts.
- Saves will no longer show up in the loading screen if the required files are not present.
- If autosave on quit throws an exception it wont stop the process from quitting.
- Echo tracer will validate it can build the structure before both sending the missile and building it. This fixes an issue where you could get invalid lava barriers from echo tracer missiles.
- Gripper now detects if the target inventory is full and will only pick up up entities to fill any partially filled slots on the target.
- Doodads now nudge like everything else and dont change colors.
- You can no longer activate 2 spells at the same time. So long Levi-haste.
For the curious alchemists among you: a link to the full Elemental Mastery Research Tree lies below. Those who prefer discovery may wish to avert their gaze.
