Monday Musings #36 – New Spells and Open Alpha Testing!
We're about a week out from the Elemental Mastery Update!
There’s still plenty of work to do and bugs to fix, but an alpha build is available if you'd like to jump in early. There are tons of new toys available, but today I wanted to highlight some of the new Spells and spell upgrades that will help facilitate your creative crafting and cultivating.

For today I want to highlight 4 of the additions:
[h3]Vortex[/h3]
I always thought Air would have some sort of Tornado or Hurricane spell, but making it a cast just didn't make sense. Vortex has a wonderful niche of filling your inventory as you run around you mall or production setups, you don't even need to use buffer chests. Vortex will pull from any output or chest inventory and top off any stack of items you have in your inventory. There's no interface, just a smart 'fill my stacks please' contract with the spell. Anything that you want more of is better suited to Planar Reliquaries or other means of automation.
[h3]Titanic Command[/h3]
Excavator has moved earlier in the tree so allow for people to have earlier access to refactoring their base, and Nudge has always had niche uses. The best case for nudge is moving a chest full of items without having to pick them all up into your inventory, but it was still on the niche side. Now Nudge can be toggled to work as an area effect, and move an entire set of structures at once. Excavator also benefits from the new area effect, allowing you to harvest en masse.
[h3]Mark/Return[/h3]
The Elemental Master update has many new ways to traverse the world - Slipways and Umbral Waygates allow interplanar and intraplanar teleportation respectively, but Mark/Return gives you a completely freeform ability to teleport back to a unique destination whenever you wish. Want to go exploring but return home safely? Or just want to teleport back to your mall to replenish? Enjoy :)
[h3]Raze[/h3]
Players always need to clear space in automation games, but I still want things to feel thematic and kit appropriate while being functional. Enter Raze. Raze comes with two methods of clearing doodads - the Fire side will simply melt them with your Meteor Swarm spell, while the Earth side lets you build directly on top of doodads while Excavator is active.

[h3]Alpha Testing is Open![/h3]
Each of these are available in the current Alpha build of the game, which you can opt into on steam at your leisure. There are plenty of bugs to stomp out and polish to be done, but all are welcome to help test. Feel free to join our Discord server as well and share your thoughts!
Lots more work to do, I'll see you next week with a shiny new update :)
Back to the Lab! 🌿
~CyanAvatar
There’s still plenty of work to do and bugs to fix, but an alpha build is available if you'd like to jump in early. There are tons of new toys available, but today I wanted to highlight some of the new Spells and spell upgrades that will help facilitate your creative crafting and cultivating.

For today I want to highlight 4 of the additions:
[h3]Vortex[/h3]
I always thought Air would have some sort of Tornado or Hurricane spell, but making it a cast just didn't make sense. Vortex has a wonderful niche of filling your inventory as you run around you mall or production setups, you don't even need to use buffer chests. Vortex will pull from any output or chest inventory and top off any stack of items you have in your inventory. There's no interface, just a smart 'fill my stacks please' contract with the spell. Anything that you want more of is better suited to Planar Reliquaries or other means of automation.
[h3]Titanic Command[/h3]
Excavator has moved earlier in the tree so allow for people to have earlier access to refactoring their base, and Nudge has always had niche uses. The best case for nudge is moving a chest full of items without having to pick them all up into your inventory, but it was still on the niche side. Now Nudge can be toggled to work as an area effect, and move an entire set of structures at once. Excavator also benefits from the new area effect, allowing you to harvest en masse.
[h3]Mark/Return[/h3]
The Elemental Master update has many new ways to traverse the world - Slipways and Umbral Waygates allow interplanar and intraplanar teleportation respectively, but Mark/Return gives you a completely freeform ability to teleport back to a unique destination whenever you wish. Want to go exploring but return home safely? Or just want to teleport back to your mall to replenish? Enjoy :)
[h3]Raze[/h3]
Players always need to clear space in automation games, but I still want things to feel thematic and kit appropriate while being functional. Enter Raze. Raze comes with two methods of clearing doodads - the Fire side will simply melt them with your Meteor Swarm spell, while the Earth side lets you build directly on top of doodads while Excavator is active.

[h3]Alpha Testing is Open![/h3]
Each of these are available in the current Alpha build of the game, which you can opt into on steam at your leisure. There are plenty of bugs to stomp out and polish to be done, but all are welcome to help test. Feel free to join our Discord server as well and share your thoughts!
Lots more work to do, I'll see you next week with a shiny new update :)
Back to the Lab! 🌿
~CyanAvatar





