"The Winds of Change" - Beta Playtest Findings
THANK YOU
[p]To everyone who joined the playtest and left feedback, thank you! The beta is now closed and you will no longer be able to access the playtest.[/p][p][/p]FOLLOW COLD SWEAT
[p]To hear news about development and the next playtest dates, please be sure to "Wishlist" and "Follow" the game on Steam![/p][p][/p]WHAT'S NEXT?
[p]Based on player feedback, the overall gameplay loop is there but a few things are missing the mark. I plan on making the following changes for the next playtest to gather more feedback and am looking forward to hearing what you think! Those changes will include:[/p]- [p]More meaningful Base Module upgrades[/p]
- [p]Scrapping system overhaul and more uses for scrapped items[/p]
- [p]More difficult and rewarding Night Raids (they currently feel too similar to a normal raid)[/p]
- [p]Simplified and more meaningful Danger system (red skulls determining map difficulty and loot value)[/p]
- [p]More satisfying enemy AI (this is a big one for many players)[/p]
- [p]Trader Inventory overhaul[/p]
- [p]Improved tutorial to include explanations for things like ergonomics and various ammo types[/p]
- [p]Inventory / weight management (items were generally too heavy)[/p]
- [p]Common material availability (many struggled to find enough basic items like cloth, metal, etc.)[/p]
- [p]A few new surprises and systems :)[/p]