New Spriter 2 build out with animated color tinting and opacity
[h2]0.0.0.20[/h2]
[h2]Change Log[/h2]
Additions
Known Issues
[h2]Change Log[/h2]
Additions
- Added animated color tinting (right click on mesh in animation mode, and click on color palette)
- Added animated opacity (right click on mesh in animation mode, and click on opacity icon)
Known Issues
- Undo and Redo don't always function correctly with the new features
- Visual bug when dragging out new images. Sometimes image disappears momentarily
- Double entries for images in z-order
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
- Dragging out more than one of the same issues doesn't function correctly.