New Spriter 2 Alpha build out with automatic rigging zones and simple IK
[h2]0.0.0.24[/h2]
[h2]Change Log[/h2]
Additions
Changes and Enhancements
Known Issues
[h2]Change Log[/h2]
Additions
- Rigging zones now attempt to automatically set reasonable rigs according to mesh dimensions
- Added 2-bone ik when dragging while holding shift outside of rigging mode
- Blue control point lines now appear for rigging zones for increased readability and can be dragged to drag both connecting points
Changes and Enhancements
- Removed hovered mesh highlighting when one of it's control points is selected
- Rigging zones now visible while adjusting ligament curves
Known Issues
- Undo and Redo don't always function correctly with the new features
- Visual bug when dragging out new images. Sometimes image disappears momentarily
- Double entries for images in z-order
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
- Dragging out more than one of the same images doesn't function correctly.