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Spriter 2 alpha version 0.9.4.0 release (Bug Fixes)

[h2]0.9.4[/h2][h2]Change Log[/h2]

Additions
  • Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them
Bug Fixes
  • Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh
  • Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure
  • Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved
  • Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles
  • Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made
  • Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks
  • Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability
  • Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels