Spriter 2 alpha version 0.9.4.5 release (Project File Updates)
This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility.
[h2]0.9.5[/h2][h2]Change Log[/h2]
Changes and Enhancements

[h2]0.9.5[/h2][h2]Change Log[/h2]
Changes and Enhancements
- Enhanced rigging workflow flexibility
- Enabled detaching objects from bones
- Added functionality to remove mesh deformers
- Introduced the ability to apply mesh deformers both pre and post bone-attachment
- Implemented several save format revisions to support runtime development
- Comprehensive engine updates, crucial for enabling runtime development
- Non-mesh children of strokes don't update in real-time when using ik
- Visual bug when images armed for adding swappable image and mesh in reposition mode
- Some pop-up ui elements appear below panels
