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Spriter 2 alpha version 0.9.4.5 release (Project File Updates)

This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility.

[h2]0.9.5[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Enhanced rigging workflow flexibility
    • Enabled detaching objects from bones
    • Added functionality to remove mesh deformers
    • Introduced the ability to apply mesh deformers both pre and post bone-attachment
  • Implemented several save format revisions to support runtime development
  • Comprehensive engine updates, crucial for enabling runtime development
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels