Spriter 2 alpha version 0.9.6.5
[h2]0.9.6.5[/h2][h2]Change Log[/h2]
Additions
Additions
- You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size)
- When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red
- When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size
- Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation
- Additional changes under the hood to support runtime development
- Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior
- Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded
- Non-mesh children of strokes don't update in real-time when using ik
- Visual bug when images armed for adding swappable image and mesh in reposition mode
- Some pop-up ui elements appear below panels
- Z-order window images do not change when mesh images are swapped
