1. Spriter Pro
  2. News
  3. Spriter 2 alpha version 0.9.6.5

Spriter 2 alpha version 0.9.6.5

[h2]0.9.6.5[/h2][h2]Change Log[/h2]

Additions
  • You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size)
  • When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red
Changes and Enhancements
  • When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size
  • Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation
  • Additional changes under the hood to support runtime development
Bug Fixes
  • Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior
  • Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped