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New Spriter 2 Alpha build out with some quality of life updates

This build introduces a number of quality of life improvements that improve the feel of editing meshes and deformers.  Behind the scenes these a lot of work was done that will be used for some more substantial features over the next few builds.  A lot of work went into getting bones ready for primetime as well, though this is all on the backend and won't result in anything noticeable just yet.  

[h2]0.0.0.22[/h2]

[h2]Change Log[/h2]
Additions
  • Blue control point lines can now be dragged to drag both connecting points
  • Holding shift on blue control point lines now drags all line segments across entire mesh deformer
  • Meshes with deformers can now be dragged to drag all control points at once


Changes and Enhancements
  • Improved blue control point line feedback to enhance readability of control point layout
  • Currently hovered unselected meshes wireframe highlights for enhanced readability
  • Wireframe now disappears after a mesh is selected to reduce visual noise


Bug fixes
  • Fixed a bug that prevented loading textures from within PSD files from previously saved projects
  • Fixed bug that caused temporary slowdown after dragging and dropping certain rigging elements for bones with ligaments
  • Fixed bug that caused slowdown by attempting to refresh timeline when switching to rigging mode


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.