New Spriter 2 Alpha build out with some quality of life updates
This build introduces a number of quality of life improvements that improve the feel of editing meshes and deformers. Behind the scenes these a lot of work was done that will be used for some more substantial features over the next few builds. A lot of work went into getting bones ready for primetime as well, though this is all on the backend and won't result in anything noticeable just yet.
[h2]0.0.0.22[/h2]
[h2]Change Log[/h2]
Additions
Changes and Enhancements
Bug fixes
Known Issues
[h2]0.0.0.22[/h2]
[h2]Change Log[/h2]
Additions
- Blue control point lines can now be dragged to drag both connecting points
- Holding shift on blue control point lines now drags all line segments across entire mesh deformer
- Meshes with deformers can now be dragged to drag all control points at once
Changes and Enhancements
- Improved blue control point line feedback to enhance readability of control point layout
- Currently hovered unselected meshes wireframe highlights for enhanced readability
- Wireframe now disappears after a mesh is selected to reduce visual noise
Bug fixes
- Fixed a bug that prevented loading textures from within PSD files from previously saved projects
- Fixed bug that caused temporary slowdown after dragging and dropping certain rigging elements for bones with ligaments
- Fixed bug that caused slowdown by attempting to refresh timeline when switching to rigging mode
Known Issues
- Undo and Redo don't always function correctly with the new features
- Visual bug when dragging out new images. Sometimes image disappears momentarily
- Double entries for images in z-order
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
- Dragging out more than one of the same images doesn't function correctly.