Spriter 2 alpha version 0.9.1 release
[h2]0.9.1[/h2]
[h2]Change Log[/h2]
Additions
[h2]Change Log[/h2]
Additions
- Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked
- Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center
- Fixed a bug where projects with flattened PSDs used as images wouldn't load
- Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one
- Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers
- Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state.
- Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible
- Non-mesh children of strokes don't update in real-time when using ik
