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Spriter 2 Progress Update

Thanks for your patience everyone. Our upcoming builds will have some major new feature changes and enhancements, and some long requested changes to workflow. These changes are taking a bit longer than we'd hoped, but we are still working hard on the next build.

We don't have an ETA just yet, but after the next build is released we expect to return to releasing builds roughly every two to three weeks

Spriter 2 alpha version 0.9.7.6 release and development note

[h2]0.9.7.6[/h2][h2]Change Log[/h2]

Additions
  • Added a default easing curve option in the status bar while in Animation Mode. This automatically sets the easing curve for newly created keyframes.
  • Added keyboard shortcuts Ctrl+1 and Ctrl+2 to skip to the previous and next frames in Animation Mode, respectively. (The keys 1 and 2 without Ctrl already skip to the previous and next keyframes.)
  • Added the ability to create a 'Key All' for every frame between two other keys in one step (hold Ctrl while clicking the 'Key All' button in Animation Mode when the timeline is set between two keys).
Bug Fixes
  • Fixed a critical bug where projects with multiple contour deformers would load in a corrupt state. Unfortunately, this fix breaks compatibility with projects saved in prior versions.
  • Fixed a bug where the 'Key All' button did not inverse before keying, which caused an explosion of parts.
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped

Spriter 2 alpha version 0.9.7.5 release

[h2]0.9.7.5[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Initiated restructuring of core systems to enhance stability, paving the way for wrapping up the last features in alpha development.
Bug Fixes
  • Resolved several additional stability issues related to hierarchy modifications.
  • Started the refactoring process to fix new bugs identified during expanded testing.
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped

Spriter 2 alpha version 0.9.7.4 release

[h2]0.9.7.4[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Updated core systems to lay the groundwork for upcoming enhancements.
Bug Fixes
  • Resolved several stability issues related to hierarchy modifications.
  • Fixed various bugs that caused errors during load and save operations.
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped

Spriter 2 alpha version 0.9.7.3 release (Additional minor bug fixes)

[h2]0.9.7.3[/h2][h2]Change Log[/h2]

Bug Fixes
  • Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone
  • Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unpredictable behaviour
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped