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Spriter 2 alpha version 0.9.7.2 release (Minor bug fixes)

[h2]0.9.7.2[/h2][h2]Change Log[/h2]

Bug Fixes
  • Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings
  • Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions
  • Fixed a visual bug where undoing or redoing changes to a the rigging cage for meshes wouldn't update the cage on screen
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped

Spriter 2 alpha version 0.9.7.0 release (bug fixes)

[h2]0.9.7.0[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Increased the minimum distance required to initiate a drag action, reducing accidental drags when trying to click and select.
Bug Fixes
  • Resolved an issue where meshes would appear black when repositioning in rigging mode after loading a project.
  • Addressed a bug causing animation playback to continue when switching to rigging mode or test rig mode.
  • Corrected a problem where all rigging controls were visible upon project load and required either a mode switch or manual selection to disappear.
  • Fixed an issue where deleting a parent bone of a mesh led to unpredictable behavior if that bone was also a child of another bone.
  • Fixed a bug introduced in a recent update, where any mesh with more than one deformer exhibited unpredictable behavior.
  • Fixed an issue where a mesh's rig could be offset from the mesh itself after loading a project.
  • Corrected a bug where multiple undo actions were required to revert the deletion of certain objects with child meshes.
  • Addressed an issue where redoing an action after undoing the deletion of certain objects with child meshes resulted in unpredictable behavior.
  • Fixed a bug where moving a point on a rig required multiple undo actions to effectively revert the change.
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped


Spriter 2 alpha version 0.9.6.5

[h2]0.9.6.5[/h2][h2]Change Log[/h2]

Additions
  • You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size)
  • When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red
Changes and Enhancements
  • When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size
  • Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation
  • Additional changes under the hood to support runtime development
Bug Fixes
  • Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior
  • Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do not change when mesh images are swapped

Spriter 2 alpha version 0.9.6 release (Bug Fixes and Further Prep for Runtimes)

Hello everyone. We will try to get out another small update before Christmas next Friday, but if not, our next update will be January 5th. We're closing in on the feature complete beta, focusing on fixing the remaining bugs and polishing the final elements for a smooth user experience. This update is a bit modest in scope, but much of our efforts this cycle were channeled into the Unity runtime.

Wishing you all a Merry Christmas, Happy Holidays, and a wonderful New Year! 

[h2]0.9.6[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Z-order keyframe no matter automatically made for each entity state when meshes are first added
  • Additional changes to save format to optimize for development of runtimes
Bug Fixes
  • Fixed a bug where deleting meshes would cause instability
  • Fixed a bug where some z-order changes weren't applied correctly, leaving the UI in an unstable state
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do no change when mesh images are swapped


Spriter 2 alpha version 0.9.4.5 release (Project File Updates)

This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility.

[h2]0.9.5[/h2][h2]Change Log[/h2]

Changes and Enhancements
  • Enhanced rigging workflow flexibility
    • Enabled detaching objects from bones
    • Added functionality to remove mesh deformers
    • Introduced the ability to apply mesh deformers both pre and post bone-attachment
  • Implemented several save format revisions to support runtime development
  • Comprehensive engine updates, crucial for enabling runtime development
Known issues
  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels